/* Copyright (C) 2018 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "EntityLocation.h" #include "LocatedEntity.h" EntityLocation::EntityLocation(Ref loc) : m_parent(std::move(loc)) { } EntityLocation::EntityLocation(Ref loc, const WFMath::Point<3>& pos) : m_parent(std::move(loc)), m_pos(pos) { } const WFMath::Point<3>& EntityLocation::pos() const { return m_pos; } bool EntityLocation::isValid() const { return (m_parent && m_pos.isValid()); }