// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "LocatedEntity.h" #include "common/Property_impl.h" #include "common/type_utils.h" using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::RootEntity; template<> int Property::get(Element & e) const { e = Atlas::Message::ListType(); idListasObject(m_data, e.asList()); return 0; } template<> void Property::set(const Element & e) { if (e.isList()) { if (idListFromAtlas(e.asList(), this->m_data) != 0) { this->m_data.clear(); } } } template<> void Property::add(const std::string & s, MapType & ent) const { if (!m_data.empty()) { get(ent[s]); } } template<> void Property::add(const std::string & s, const RootEntity & ent) const { if (!m_data.empty()) { ListType list; idListasObject(m_data, list); ent->setAttr(s, list); } } template class Property;