// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "AngularFactorProperty.h" #include "rules/LocatedEntity.h" #include "common/debug.h" #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; static const bool debug_flag = false; int AngularFactorProperty::get(Element & val) const { if (m_data.isValid()) { val = m_data.toAtlas(); return 0; } return -1; } void AngularFactorProperty::set(const Element & val) { try { m_data.fromAtlas(val.asList()); } catch (Atlas::Message::WrongTypeException &) { log(ERROR, "BBoxProperty::set: Box bbox data"); } } void AngularFactorProperty::add(const std::string & key, MapType & map) const { if (m_data.isValid()) { map[key] = m_data.toAtlas(); } } void AngularFactorProperty::add(const std::string & key, const RootEntity & ent) const { if (m_data.isValid()) { ent->setAttr(key, m_data.toAtlas()); } } AngularFactorProperty * AngularFactorProperty::copy() const { return new AngularFactorProperty(*this); }