// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "BaseWorld.h" #include "common/id.h" #include "common/log.h" #include "common/SystemTime.h" #include "rules/LocatedEntity.h" #include template<> BaseWorld* Singleton::ms_Singleton = nullptr; /// \brief BaseWorld constructor. /// /// Protected as BaseWorld is a base class. BaseWorld::BaseWorld() : m_isSuspended(false), m_defaultLocation(nullptr), m_limboLocation(nullptr) { } /// \brief Get an in-game Entity by its string ID. /// /// @param id string ID of Entity to be retrieved. /// @return pointer to Entity retrieved, or zero if it was not found. Ref BaseWorld::getEntity(const std::string & id) const { return getEntity(integerId(id)); } /// \brief Get an in-game Entity by its integer ID. /// /// @param id integer ID of Entity to be retrieved. /// @return pointer to Entity retrieved, or zero if it was not found. Ref BaseWorld::getEntity(long id) const { auto I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second); return I->second; } else { return nullptr; } } void BaseWorld::setDefaultLocation(LocatedEntity* entity) { m_defaultLocation = entity; } LocatedEntity* BaseWorld::getLimboLocation() const { return m_limboLocation; } void BaseWorld::setLimboLocation(LocatedEntity* entity) { m_limboLocation = entity; } void BaseWorld::setIsSuspended(bool suspended) { bool wasSuspended = m_isSuspended; m_isSuspended = suspended; if (!suspended && wasSuspended) { log(INFO, "Resuming world."); resumeWorld(); } else { log(INFO, "Suspending world."); } } double BaseWorld::getTime() const { SystemTime time{}; time.update(); return (double)(time.seconds() + timeoffset - m_initTime) + (double)time.microseconds()/1000000.; }