// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "DensityProperty.h" #include "rules/LocatedEntity.h" #include "common/debug.h" #include "common/operations/Eat.h" #include "common/operations/Nourish.h" #include #include #include using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Nourish; using Atlas::Objects::Operation::Set; static const bool debug_flag = false; void DensityProperty::apply(LocatedEntity *entity) { updateMass(entity); } void DensityProperty::updateMass(LocatedEntity *entity) const { const auto& bbox = entity->m_location.bBox(); if (bbox.isValid()) { WFMath::Vector<3> volumeVector = bbox.highCorner() - bbox.lowCorner(); float volume = volumeVector.x() * volumeVector.y() * volumeVector.z(); double mass = volume * m_data; auto massProp = entity->requirePropertyClass>("mass"); if (massProp->data() != mass) { massProp->set(mass); massProp->apply(entity); massProp->removeFlags(per_clean); massProp->addFlags(flag_unsent); entity->propertyApplied("mass", *massProp); } } } DensityProperty * DensityProperty::copy() const { return new DensityProperty(*this); }