/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef HAVE_CONFIG_H #endif #include "LimboProperty.h" #include "rules/simulation/BaseWorld.h" LimboProperty * LimboProperty::copy() const { return new LimboProperty(*this); } void LimboProperty::install(LocatedEntity * ent, const std::string & name) { BaseWorld::instance().setLimboLocation(ent); } void LimboProperty::remove(LocatedEntity * ent, const std::string & name) { if (BaseWorld::instance().getLimboLocation() == ent) { BaseWorld::instance().setLimboLocation(nullptr); } }