// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "MindProperty.h" #include "server/PossessionAuthenticator.h" #include "server/ExternalMindsManager.h" #include "common/operations/Setup.h" #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Setup; using Atlas::Objects::Operation::Look; MindProperty::MindProperty(const MindProperty & rhs) = default; void MindProperty::set(const Element & val) { Property::set(val); if (!val.isMap()) { m_language.clear(); m_script.clear(); return; } const MapType & data = val.Map(); if (data.empty()) { m_language.clear(); m_script.clear(); return; } { auto I = data.find("name"); if (I == data.end()) { return; } if (!I->second.isString()) { return; } m_script = I->second.asString(); } { auto I = data.find("language"); if (I == data.end()) { return; } if (!I->second.isString()) { return; } m_language = I->second.asString(); } } MindProperty * MindProperty::copy() const { return new MindProperty(*this); } void MindProperty::apply(LocatedEntity * ent) { ExternalMindsManager::instance().requestPossession(ent); } bool MindProperty::isMindEnabled() const { return !m_language.empty() || !m_script.empty(); }