/* Copyright (C) 2018 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "PerceptionSightProperty.h" #include "rules/LocatedEntity.h" void PerceptionSightProperty::apply(LocatedEntity* entity) { PropertyBase::apply(entity); if (m_data > 0) { entity->addFlags(entity_perceptive); } else { entity->removeFlags(entity_perceptive); } } PerceptionSightProperty* PerceptionSightProperty::copy() const { return new PerceptionSightProperty(*this); }