/* Copyright (C) 2017 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "PhysicalWorld.h" #include PhysicalWorld::PhysicalWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration) {} void PhysicalWorld::synchronizeMotionStates() { //Don't do anything here } int PhysicalWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) { int steps = btDiscreteDynamicsWorld::stepSimulation(timeStep, maxSubSteps, fixedTimeStep); //iterate over all active rigid bodies for (int i = 0; i < m_nonStaticRigidBodies.size(); i++) { btRigidBody* body = m_nonStaticRigidBodies[i]; if (body->isActive()) { synchronizeSingleMotionState(body); } } return steps; }