// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "StatusProperty.h" #include "rules/LocatedEntity.h" #include #include using Atlas::Message::Element; using Atlas::Objects::Operation::Delete; using Atlas::Objects::Entity::Anonymous; StatusProperty * StatusProperty::copy() const { return new StatusProperty(*this); } void StatusProperty::apply(LocatedEntity * owner) { if (m_data < 0) { // Delete del; // Anonymous delete_arg; // delete_arg->setId(owner->getId()); // del->setArgs1(delete_arg); // del->setTo(owner->getId()); // owner->sendWorld(del); } }