// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "TerrainEffectorProperty.h" #include "rules/LocatedEntity.h" #include "TerrainProperty.h" #include "modules/TerrainContext.h" const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner, LocatedEntity** terrainHolder) { const TerrainProperty * terr; LocatedEntity * ent = owner; while ((terr = ent->getPropertyClassFixed()) == nullptr) { ent = ent->m_location.m_parent.get(); if (ent == nullptr) { return nullptr; } } if (terrainHolder) { *terrainHolder = ent; } return terr; }