/* Copyright (C) 2018 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "WorldTimeProperty.h" #include "rules/simulation/BaseWorld.h" WorldTimeProperty::WorldTimeProperty() = default; WorldTimeProperty::~WorldTimeProperty() = default; WorldTimeProperty * WorldTimeProperty::copy() const { return new WorldTimeProperty(*this); } int WorldTimeProperty::get(Atlas::Message::Element& val) const { val = BaseWorld::instance().getTime(); return 0; } void WorldTimeProperty::set(const Atlas::Message::Element& val) { //Just ignore. Or should we allow the time for the base world to be set? }