// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Connection.h" #include "ServerRouting.h" #include "Lobby.h" #include "Player.h" #include "ExternalMindsConnection.h" #include "ExternalMindsManager.h" #include "rules/simulation/ExternalMind.h" #include "common/id.h" #include "common/debug.h" #include "common/operations/Update.h" #include "common/Inheritance.h" #include "common/system.h" #include "common/TypeNode.h" #include "common/log.h" #include "common/compose.hpp" #include #include #include #include using Atlas::Message::Element; using Atlas::Objects::Root; using Atlas::Objects::Operation::Info; using Atlas::Objects::Operation::Move; using Atlas::Objects::Operation::Update; using Atlas::Objects::Entity::Anonymous; using String::compose; static const bool debug_flag = false; Connection::Connection(CommSocket & socket, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(socket, id, iid), m_server(svr) { m_server.incClients(); logEvent(CONNECT, String::compose("%1 - - Connect from %2", id, addr)); } Connection::~Connection() { debug(std::cout << "destroy called" << std::endl << std::flush;); logEvent(DISCONNECT, String::compose("%1 - - Disconnect", getId())); //It's important that we disconnect ourselves as a possession router before we disconnect our objects, //else there's a risk that the external minds manager will just issue new possession request to this connection. for (auto& routerId : m_possessionRouters) { ExternalMindsManager::instance().removeConnection(routerId); } for (auto& entry : m_connectableRouters) { disconnectObject(entry.second, "Disconnect"); } m_server.decClients(); } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & hash, const std::string & id, long intId) { return new Player(this, username, hash, id, intId); } static const int hash_salt_size = 8; Account * Connection::addNewAccount(const std::string & type, const std::string & username, const std::string & password) { std::string hash; std::string salt = m_server.getShaker().generateSalt(hash_salt_size); hash_password(password,salt,hash); std::string newAccountId; long intId = newId(newAccountId); if (intId < 0) { log(ERROR, "Account creation failed as no ID available"); return nullptr; } Account * account = newAccount(type, username, hash, newAccountId, intId); if (account == nullptr) { return nullptr; } addConnectableRouter(account); assert(account->getConnection() == this); m_server.addAccount(account); m_server.m_lobby.addAccount(account); return account; } /// \brief Remove an object from this connection. /// /// The object being removed may be a player, or another type of object such /// as an avatar. void Connection::disconnectObject(ConnectableRouter* router, const std::string & event) { m_server.m_lobby.removeAccount(router); router->setConnection(nullptr); m_connectableRouters.erase(router->getIntId()); removeObject(router->getIntId()); } void Connection::setPossessionEnabled(bool enabled, const std::string& routerId) { if (enabled) { ExternalMindsConnection connection(this, routerId); auto result = ExternalMindsManager::instance().addConnection(connection); if (result == 0) { m_possessionRouters.push_back(routerId); } } else { auto result = std::find(m_possessionRouters.begin(), m_possessionRouters.end(), routerId); if (result != m_possessionRouters.end()) { ExternalMindsManager::instance().removeConnection(routerId); } } } void Connection::addObject(Router * obj) { m_objects[obj->getIntId()] = obj; } void Connection::addConnectableRouter(ConnectableRouter * obj) { obj->setConnection(this); addObject(obj); m_connectableRouters[obj->getIntId()] = obj; } void Connection::removeObject(long id) { m_objects.erase(id); } int Connection::verifyCredentials(const Account & account, const Root & creds) const { Element passwd_attr; if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { return -1; } const std::string & passwd = passwd_attr.String(); return check_password(passwd, account.password()); } void Connection::externalOperation(const Operation & op, Link & link) { debug(std::cout << "Connection::externalOperation" << std::endl << std::flush;); if (op->isDefaultFrom()) { debug(std::cout << "deliver locally" << std::endl << std::flush;); OpVector reply; long serialno = op->getSerialno(); operation(op, reply); if (!reply.empty()) { for(auto& replyOp : reply) { if (!op->isDefaultSerialno()) { // Should we respect existing refnos? if (replyOp->isDefaultRefno()) { replyOp->setRefno(serialno); } } } // FIXME detect socket failure here send(reply); } return; } const std::string & from = op->getFrom(); debug(std::cout << "send on to " << from << std::endl << std::flush;); RouterMap::const_iterator I = m_objects.find(integerId(from)); if (I == m_objects.end()) { sendError(op, String::compose("Client \"%1\" op from \"%2\" is from " "non-existant object.", op->getParent(), from), from); return; } I->second->externalOperation(op, link); } void Connection::operation(const Operation & op, OpVector & res) { debug(std::cout << "Connection::operation" << std::endl << std::flush;); auto op_no = op->getClassNo(); switch (op_no) { case Atlas::Objects::Operation::CREATE_NO: CreateOperation(op, res); break; case Atlas::Objects::Operation::GET_NO: GetOperation(op, res); break; case Atlas::Objects::Operation::LOGIN_NO: LoginOperation(op, res); break; case Atlas::Objects::Operation::LOGOUT_NO: LogoutOperation(op, res); break; case OP_INVALID: break; default: std::string parent = op->getParent().empty() ? "-" : op->getParent(); error(op, String::compose("Unknown operation %1 in Connection", parent), res); break; } } void Connection::LoginOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got login op" << std::endl << std::flush;); const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Login has no argument", res); return; } // Account should be the first argument of the op const Root & arg = args.front(); // Check for username, and if its not there, then check for // id in case we are dealing with an old client. Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { log(WARNING, "Got Login for account with no username. Checking for old style Login."); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got account Login with no username.", res); return; } username = arg->getId(); } else { username = user_attr.String(); } if (username.empty()) { error(op, "Empty username provided for Login", res); return; } // We now have username, so can check whether we know this // account, either from existing account .... Account * account = m_server.getAccountByName(username); // or if not, from the database if (account == nullptr || verifyCredentials(*account, arg) != 0) { clientError(op, "Login is invalid", res); return; } // Account appears to be who they say they are if (account->getConnection()) { // Internals don't allow player to log in more than once. clientError(op, "This account is already logged in", res); return; } // Connect everything up addConnectableRouter(account); m_server.m_lobby.addAccount(account); // Let the client know they have logged in Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good login" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Login account %3 (%4)", getId(), account->getId(), username, account->getType())); } void Connection::CreateOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got create op" << std::endl << std::flush;); if (!m_objects.empty()) { clientError(op, "This connection is already logged in", res); return; } const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Create has no argument", res); return; } const Root & arg = args.front(); if (restricted_flag) { error(op, "Account creation on this server is restricted", res); return; } Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { error(op, "Got account Create with no username.", res); return; } else { username = user_attr.String(); } Element passwd_attr; if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { error(op, "No account password given", res); return; } const std::string & password = passwd_attr.String(); if (username.empty() || password.empty() || (nullptr != m_server.getAccountByName(username))) { // Account exists, or creation data is duff clientError(op, "Account creation is invalid", res); return; } std::string type("player"); if (!arg->isDefaultParent()) { type = arg->getParent(); } Account * account = addNewAccount(type, username, password); if (account == nullptr) { clientError(op, "Account creation failed", res); return; } Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good create" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Create account %3 (%4)", getId(), account->getId(), username, account->getType())); } void Connection::LogoutOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); if (args.empty()) { // Logging self out Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } send(info); disconnect(); return; } const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got logout for entity with no ID", res); return; } const long obj_id = integerId(arg->getId()); if (obj_id == -1) { error(op, "Got logout for non numeric entity ID", res); return; } auto I = m_connectableRouters.find(obj_id); if (I == m_connectableRouters.end()) { error(op, String::compose("Got logout for unknown entity ID(%1)", obj_id), res); return; } disconnectObject(I->second, "Logout"); Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } res.push_back(info); } void Connection::GetOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); Info info; if (args.empty()) { Anonymous info_arg; m_server.addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Replying to empty get" << std::endl << std::flush;); } else { const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Type definition requested with no id", res); return; } const std::string & id = arg->getId(); debug(std::cout << "Get got for " << id << std::endl << std::flush;); Atlas::Objects::Root o = Inheritance::instance().getClass(id, Visibility::PUBLIC); if (!o.isValid()) { error(op, String::compose("Unknown type definition for \"%1\" " "requested", id), res); return; } info->setArgs1(o); } res.push_back(info); }