// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_ENTITY_FACTORY_IMPL_H #define SERVER_ENTITY_FACTORY_IMPL_H #include "EntityFactory.h" template EntityFactory::EntityFactory(EntityFactory & o) { } template EntityFactory::EntityFactory() = default; template EntityFactory::~EntityFactory() = default; template Ref EntityFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { ++m_createdCount; auto* thing = new T(id, intId); initializeEntity(*thing, attributes, location); return thing; } template EntityFactoryBase * EntityFactory::duplicateFactory() { auto * f = new EntityFactory(*this); // Copy the defaults to the parent f->m_attributes = this->m_attributes; f->m_parent = this; return f; } #endif // SERVER_ENTITY_FACTORY_IMPL_H