// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "ServerRouting.h" #include "Account.h" #include "Lobby.h" #include "Persistence.h" #include "rules/simulation/BaseWorld.h" #include "common/compose.hpp" #include "common/const.h" #include "common/debug.h" #include "common/id.h" #include "common/Monitors.h" #include "common/Variable.h" #include "common/globals.h" #include #include #include using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::RootEntity; BOOL_OPTION(restricted_flag, false, CYPHESIS, "restricted", "Flag to control restricted mode"); template<> ServerRouting* Singleton::ms_Singleton = nullptr; /// \brief Constructor for server object. /// /// Requires a reference to the World management object, as well as the /// ruleset and server name. Implicitly creates the Lobby management object. ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*new Lobby(*this, lId, lIntId)) { Monitors& monitors = Monitors::instance(); monitors.insert("server", "cyphesis"); monitors.watch("instance", new Variable(::instance)); monitors.watch("name", new Variable(m_svrName)); monitors.watch("ruleset", new Variable(m_svrRuleset)); monitors.watch("version", new Variable(consts::version)); monitors.watch("buildid", new Variable(consts::buildId)); monitors.watch("clients", new Variable(m_numClients)); } /// Server destructor, implicitly destroys all OOG objects in the server. ServerRouting::~ServerRouting() { for(auto entry : m_objects) { delete entry.second; } delete &m_lobby; } /// Add an OOG object to the server. void ServerRouting::addObject(ConnectableRouter * obj) { assert(!obj->getId().empty()); assert(integerId(obj->getId()) == obj->getIntId()); assert(obj->getIntId() > 0); m_objects[obj->getIntId()] = obj; } /// Add an Account object to the server. void ServerRouting::addAccount(Account * a) { m_accounts[a->username()] = a; addObject(a); a->store(); } /// Remove an OOG object from the server. void ServerRouting::delObject(ConnectableRouter * obj) { m_objects.erase(obj->getIntId()); } /// \brief Find an object with the given id. /// /// @return a pointer to the object with the given id, or /// zero if no object with this id is present. ConnectableRouter * ServerRouting::getObject(const std::string & id) const { auto I = m_objects.find(integerId(id)); if (I == m_objects.end()) { return nullptr; } else { return I->second; } } /// \brief Find an account with a given username. /// /// @return a pointer to the Account object with the given /// username, or zero if the Account is not present. Does /// not check any external authentication sources, or the /// database. Account * ServerRouting::getAccountByName(const std::string & username) { Account * account = nullptr; auto I = m_accounts.find(username); if (I != m_accounts.end()) { account = I->second; } else { account = Persistence::instance().getAccount(username); if (account != nullptr) { Persistence::instance().registerCharacters(*account, m_world.getEntities()); m_accounts[username] = account; addObject(account); } } return account; } void ServerRouting::addToMessage(MapType & omap) const { omap["objtype"] = "obj"; omap["server"] = "cyphesis"; omap["ruleset"] = m_svrRuleset; omap["name"] = m_svrName; omap["parent"] = "server"; omap["clients"] = m_numClients; omap["uptime"] = m_world.upTime(); omap["buildid"] = consts::buildId; omap["version"] = std::string(consts::version); if (restricted_flag) { omap["restricted"] = "true"; } omap["entities"] = (long)m_world.getEntities().size(); omap["assets"] = Atlas::Message::ListType{"file://" + assets_directory}; // We could add all sorts of stats here, but I don't know exactly what yet. } void ServerRouting::addToEntity(const RootEntity & ent) const { ent->setObjtype("obj"); ent->setAttr("server", "cyphesis"); ent->setAttr("ruleset", m_svrRuleset); ent->setName(m_svrName); ent->setParent("server"); ent->setAttr("clients", m_numClients); ent->setAttr("uptime", m_world.upTime()); ent->setAttr("buildid", consts::buildId); ent->setAttr("version", std::string(consts::version)); if (restricted_flag) { ent->setAttr("restricted", "true"); } ent->setAttr("entities", (long)m_world.getEntities().size()); ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory}); // We could add all sorts of stats here, but I don't know exactly what yet. } void ServerRouting::externalOperation(const Operation & op, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { }