// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "CommMDNSPublisher.h" #include "common/id.h" #include "common/log.h" #include "common/const.h" #include "common/debug.h" #include "common/globals.h" #include "common/Inheritance.h" #include "common/compose.hpp" #include "common/system.h" #include "common/nls.h" #include "common/sockets.h" #include "common/utils.h" #include "common/serialno.h" #include "common/SystemTime.h" #include #include #include #include #include static const bool debug_flag = false; INT_OPTION(http_port_num, 6780, CYPHESIS, "httpport", "Network listen port for http connection to the server"); int main(int argc, char ** argv) { if (security_init() != 0) { log(CRITICAL, "Security initialisation Error. Exiting."); return EXIT_SECURITY_ERROR; } if (security_check() != SECURITY_OKAY) { log(CRITICAL, "Security check error. Exiting."); return EXIT_SECURITY_ERROR; } interactive_signals(); int config_status = loadConfig(argc, argv, USAGE_SERVER); if (config_status < 0) { if (config_status == CONFIG_VERSION) { std::cout << argv[0] << " (cyphesis) " << consts::version << " (Cyphesis build: " << consts::buildId << ")" << std::endl << std::flush; return 0; } else if (config_status == CONFIG_HELP) { showUsage(argv[0], USAGE_SERVER); return 0; } else if (config_status != CONFIG_ERROR) { log(ERROR, "Unknown error reading configuration."); } // Fatal error loading config file. return EXIT_CONFIG_ERROR; } if (daemon_flag) { int pid = daemonise(); if (pid == -1) { return EXIT_FORK_ERROR; } else if (pid > 0) { return EXIT_SUCCESS; } } readConfigItem(instance, "usedatabase", database_flag); // If we are a daemon logging to syslog, we need to set it up. initLogger(); Inheritance::instance(); SystemTime time; time.update(); // This ID is currently generated every time, but should perhaps be // persistent in future. std::string server_id, lobby_id; long int_id, lobby_int_id; if (((int_id = newId(server_id)) < 0) || ((lobby_int_id = newId(lobby_id)) < 0)) { log(CRITICAL, "Unable to get server IDs from Database"); return EXIT_DATABASE_ERROR; } // Create the core server object, which stores central data, // and track objects //ServerRouting * server = new ServerRouting(*world, ruleset_name, //server_name, //server_id, int_id, //lobby_id, lobby_int_id); // Create commserver instance that will handle connections from clients. // The commserver will create the other server related objects, and the // world object pair (World + WorldRouter), and initialise the admin // account. The primary ruleset name is passed in so it // can be stored and queried by clients. CommServer * commServer = new CommServer; if (commServer->setup() != 0) { log(CRITICAL, "Internal error setting up network infrastructure"); return EXIT_SOCKET_ERROR; } CommTCPListener * httpListener = new CommTCPListener(*commServer, *new CommHttpClientFactory()); if (httpListener->setup(http_port_num) != 0) { log(ERROR, String::compose("Could not create http listen socket on " "port %1.", http_port_num)); delete httpListener; } else { commServer->addSocket(httpListener); } log(INFO, "Running"); logEvent(START, "- - - Standalone server startup"); // Inform things that want to know that we are running. running(); // Loop until the exit flag is set. The exit flag can be set anywhere in // the code easily. while (!exit_flag) { try { time.update(); commServer->idle(time, false); commServer->poll(false); } catch (...) { // It is hoped that commonly thrown exception, particularly // exceptions that can be caused by external influences // should be caught close to where they are thrown. If // an exception makes it here then it should be debugged. log(ERROR, "Exception caught in main()"); } } // exit flag has been set so we close down the databases, and indicate // to the metaserver (if we are using one) that this server is going down. // It is assumed that any preparation for the shutdown that is required // by the game has been done before exit flag was set. log(NOTICE, "Performing clean shutdown..."); delete commServer; Inheritance::clear(); delete global_conf; log(INFO, "Clean shutdown complete."); logEvent(STOP, "- - - Standalone server shutdown"); return 0; }