// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rules/simulation/BaseWorld.h" #include "common/log.h" #include #include #include #include static void test_function(Atlas::Objects::Operation::RootOperation) { } #include "TestWorld.h" #include "rules/simulation/Entity.h" class MyTestWorld : public TestWorld { public: explicit MyTestWorld(Ref gw) : TestWorld(gw) { m_eobjects[gw->getIntId()] = gw; } Ref addEntity(const Ref& ent) override { m_eobjects[ent->getIntId()] = ent; return ent; } }; int main() { // We have to use the MyTestWorld class, as it implements the functions // missing from BaseWorld interface. { // Test constructor Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); } { // Test destructor Ref wrld(new Entity("1", 1)); BaseWorld * tw = new MyTestWorld(wrld); delete tw; } { // Test constructor sets singleton pointer Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); assert(&BaseWorld::instance() == &tw); } { // Test constructor installs reference to world entity Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); assert(tw.m_gw == wrld); } { // Test retrieving non existant entity by string ID is ok Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); assert(!tw.getEntity("2")); } { // Test retrieving existant entity by string ID is ok Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); LocatedEntity * tc = new Entity("2", 2); tw.addEntity(tc); assert(tw.getEntity("2") == tc); } { // Test retrieving existant entity by integer ID is ok Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); LocatedEntity * tc = new Entity("2", 2); tw.addEntity(tc); assert(tw.getEntity(2) == tc); } { // Test retrieving non existant entity by integer ID is ok Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); assert(!tw.getEntity(2)); } { // Test retrieving reference to all entities is okay and empty Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); assert(tw.getEntities().size() == 1); } { // Test getting the time Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); tw.getTime(); } { // Test getting the uptime Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); tw.upTime(); } { // Test connecting to the dispatch signal Ref wrld(new Entity("1", 1)); MyTestWorld tw(wrld); tw.Dispatching.connect(sigc::ptr_fun(&test_function)); } return 0; } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { } int timeoffset = 0; #include "stubs/rules/stubLocatedEntity.h" #include "stubs/rules/simulation/stubEntity.h" #include "stubs/rules/stubLocation.h" #include "stubs/common/stubRouter.h"