// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rules/simulation/Pedestrian.h" #include "rules/simulation/Entity.h" #include "rules/Domain.h" #include "rules/simulation/TerrainProperty.h" #include "rules/simulation/BaseWorld.h" #include #include #include #include "TestWorld.h" int main() { Ref e = new Entity("1", 1); Ref wrld = new Entity("0", 0); e->m_location.m_parent = wrld; e->m_location.m_parent->makeContainer(); assert(e->m_location.m_parent->m_contains != 0); e->m_location.m_parent->m_contains->insert(e); TestWorld test_world(wrld); Pedestrian * p = new Pedestrian(*e); p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0)); p->setTarget(Point3D(2,0,0)); p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0)); Location loc; p->getUpdatedLocation(loc); e->m_location.m_velocity = Vector3D(1,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(1,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(2,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(3,0,0); p->getUpdatedLocation(loc); p->generateMove(loc); delete p; return 0; } // stubs #include "stubs/rules/simulation/stubEntity.h" #include "stubs/rules/stubLocatedEntity.h" #include "stubs/common/stubRouter.h" #include "stubs/rules/stubDomain.h" #include "stubs/rules/simulation/stubBaseWorld.h" #include "stubs/rules/stubLocation.h" float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }