// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "rules/simulation/World.h" #include "rules/python/Python_API.h" #include "server/Ruleset.h" #include "server/EntityBuilder.h" #include "server/EntityFactory.h" #include "server/ArchetypeFactory.h" #include "common/Inheritance.h" #include "common/TypeNode.h" #include #include #include using Atlas::Message::MapType; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Root; class ExposedEntityBuilder : public EntityBuilder { public: explicit ExposedEntityBuilder() : EntityBuilder() { } const FactoryDict & factoryDict() const { return m_entityFactories; } }; /// Integrations to try: Installation of all types of rules into /// builders and factories. Creation of entity has all the right things. /// Installation of rules via Admin. Persistence calls from Ruleset. class Rulesetintegration : public Cyphesis::TestBase { protected: Ref m_entity; TestWorld * m_test_world; ExposedEntityBuilder * m_entity_builder; public: Rulesetintegration(); void setup(); void teardown(); void test_init(); void test_sequence(); void test_property_type(); Inheritance* m_inheritance; }; Rulesetintegration::Rulesetintegration() { ADD_TEST(Rulesetintegration::test_init); ADD_TEST(Rulesetintegration::test_sequence); ADD_TEST(Rulesetintegration::test_property_type); } void Rulesetintegration::setup() { m_inheritance = new Inheritance(); m_entity = new World("1", 1); m_test_world = new TestWorld(m_entity); m_entity_builder = new ExposedEntityBuilder(); } void Rulesetintegration::teardown() { delete m_entity_builder; delete m_test_world; delete m_inheritance; } void Rulesetintegration::test_init() { assert(!Ruleset::hasInstance()); boost::asio::io_service io_service; { Ruleset ruleset(nullptr, io_service); assert(Ruleset::hasInstance()); } assert(!Ruleset::hasInstance()); } Atlas::Objects::Root composeDeclaration(std::string class_name, std::string parent, Atlas::Message::MapType rawAttributes) { Atlas::Objects::Root decl; decl->setObjtype("class"); decl->setId(class_name); decl->setParent(parent); Atlas::Message::MapType composed; for (const auto& entry : rawAttributes) { composed[entry.first] = Atlas::Message::MapType{ {"default", entry.second} }; } decl->setAttr("attributes", composed); return decl; }; void Rulesetintegration::test_sequence() { { Atlas::Message::Element val; // Instance of Ruleset with all protected methods exposed // for testing EntityBuilder * test_eb = EntityBuilder::instancePtr(); assert(test_eb == m_entity_builder); boost::asio::io_service io_service; Ruleset test_ruleset(test_eb, io_service); { auto decl = composeDeclaration("thing", "game_entity", {}); std::map changes; test_ruleset.installItem(decl->getId(), decl, changes); } // Attributes for test entities being created Anonymous attributes; // Create an entity which is an instance of one of the core classes auto test_ent = test_eb->newEntity("1", 1, "thing", attributes, *m_test_world); assert(test_ent); // Check that creating an entity of a type we know we have not yet // installed results in a null pointer. assert(!test_eb->newEntity("1", 1, "custom_type", attributes, *m_test_world)); // Set up a type description for a new type, and install it. { Root custom_type_description; MapType attrs; MapType test_custom_type_attr; test_custom_type_attr["default"] = "test_value"; attrs["test_custom_type_attr"] = test_custom_type_attr; custom_type_description->setAttr("attributes", attrs); custom_type_description->setId("custom_type"); custom_type_description->setParent("thing"); custom_type_description->setObjtype("class"); int ret = test_ruleset.installRule("custom_type", "custom", custom_type_description); assert(ret == 0); } // Check that the factory dictionary now contains a factory for // the custom type we just installed. EntityFactoryBase * custom_type_factory = dynamic_cast(test_eb->getClassFactory("custom_type")); assert(custom_type_factory != 0); assert(custom_type_factory->m_type != 0); assert(custom_type_factory->m_type == Inheritance::instance().getType("custom_type")); const Root & check_class = Inheritance::instance().getClass("custom_type", Visibility::PRIVATE); assert(check_class.isValid()); assert(check_class->getId() == "custom_type"); assert(check_class->getParent() == "thing"); // Check the factory has the attributes we described on the custom // type. MapType::const_iterator J = custom_type_factory->m_attributes.find("test_custom_type_attr"); assert(J != custom_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); J = custom_type_factory->m_classAttributes.find("test_custom_type_attr"); assert(J != custom_type_factory->m_classAttributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); TypeNode * custom_type_node = custom_type_factory->m_type; PropertyDict::const_iterator K = custom_type_node->defaults().find("test_custom_type_attr"); assert(K != custom_type_node->defaults().end()); Atlas::Message::Element custom_type_val; assert(K->second->get(custom_type_val) == 0); assert(custom_type_val == "test_value"); // Create an instance of our custom type, ensuring that it works. test_ent = test_eb->newEntity("1", 1, "custom_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type has the attribute described when the // custom type was installed. assert(test_ent->getAttr("test_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_value"); // Check that creating an entity of a type we know we have not yet // installed results in a null pointer. assert(!test_eb->newEntity("1", 1, "custom_inherited_type", attributes, *m_test_world)); // Set up a type description for a second new type which inherits // from the first, and install it. { Root custom_inherited_type_description; MapType attrs; MapType test_custom_type_attr; test_custom_type_attr["default"] = "test_inherited_value"; attrs["test_custom_inherited_type_attr"] = test_custom_type_attr; custom_inherited_type_description->setAttr("attributes", attrs); custom_inherited_type_description->setId("custom_inherited_type"); custom_inherited_type_description->setParent("custom_type"); custom_inherited_type_description->setObjtype("class"); std::string dependent, reason; int ret = test_ruleset.installRule("custom_inherited_type", "custom", custom_inherited_type_description); assert(ret == 0); assert(dependent.empty()); assert(reason.empty()); } // Check that the factory dictionary does contain the factory for // the second newly installed type EntityFactoryBase * custom_inherited_type_factory = dynamic_cast(test_eb->getClassFactory("custom_inherited_type")); assert(custom_inherited_type_factory != 0); // Check that the factory has inherited the attributes from the // first custom type J = custom_inherited_type_factory->m_attributes.find("test_custom_type_attr"); assert(J != custom_inherited_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); // Check that the factory has the attributes specified when installing // it J = custom_inherited_type_factory->m_attributes.find("test_custom_inherited_type_attr"); assert(J != custom_inherited_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_inherited_value"); // Creat an instance of the second custom type, ensuring it works. test_ent = test_eb->newEntity("1", 1, "custom_inherited_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the instance of the second custom type has the attribute // described when the first custom type was installed. assert(test_ent->getAttr("test_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_value"); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type has the attribute described when the // second custom type was installed assert(test_ent->getAttr("test_custom_inherited_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_inherited_value"); // FIXME TODO Modify a type, and ensure attribute propagate to inherited types. // Make sure than attempting to modify a non-existant type fails { Anonymous nonexistant_description; MapType attrs; MapType test_custom_type_attr; test_custom_type_attr["default"] = "no_value"; attrs["no_custom_type_attr"] = test_custom_type_attr; nonexistant_description->setId("nonexistant"); nonexistant_description->setAttr("attributes", attrs); int ret = test_ruleset.modifyRule("nonexistant", nonexistant_description); assert(ret != 0); } // Modify the second custom type removing its custom attribute { Anonymous new_custom_inherited_type_description; new_custom_inherited_type_description->setObjtype("class"); new_custom_inherited_type_description->setId("custom_inherited_type"); new_custom_inherited_type_description->setAttr("attributes", MapType()); // No parent int ret = test_ruleset.modifyRule("custom_inherited_type", new_custom_inherited_type_description); assert(ret != 0); // empty parent new_custom_inherited_type_description->setParent(""); ret = test_ruleset.modifyRule("custom_inherited_type", new_custom_inherited_type_description); assert(ret != 0); // wrong parent new_custom_inherited_type_description->setParent("wrong_parent"); ret = test_ruleset.modifyRule("custom_inherited_type", new_custom_inherited_type_description); assert(ret != 0); new_custom_inherited_type_description->setParent("custom_type"); ret = test_ruleset.modifyRule("custom_inherited_type", new_custom_inherited_type_description); assert(ret == 0); } // Check that the factory dictionary does contain the factory for // the second newly installed type custom_inherited_type_factory = dynamic_cast(test_eb->getClassFactory("custom_inherited_type")); assert(custom_inherited_type_factory != 0); // Check that the factory has inherited the attributes from the // first custom type J = custom_inherited_type_factory->m_attributes.find("test_custom_type_attr"); assert(J != custom_inherited_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); // Check that the factory no longer has the attributes we removed J = custom_inherited_type_factory->m_attributes.find("test_custom_inherited_type_attr"); assert(J == custom_inherited_type_factory->m_attributes.end()); // Creat an instance of the second custom type, ensuring it works. test_ent = test_eb->newEntity("1", 1, "custom_inherited_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Make sure test nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant", val) != 0); // Make sure nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant_attribute", val) != 0); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the instance of the second custom type has the attribute // described when the first custom type was installed. assert(test_ent->getAttr("test_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_value"); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type has the attribute described when the // second custom type was installed assert(test_ent->getAttr("test_custom_inherited_type_attr", val) != 0); // Modify the first custom type removing its custom attribute { Anonymous new_custom_type_description; new_custom_type_description->setObjtype("class"); new_custom_type_description->setId("custom_type"); new_custom_type_description->setAttr("attributes", MapType()); new_custom_type_description->setParent("thing"); int ret = test_ruleset.modifyRule("custom_type", new_custom_type_description); assert(ret == 0); } // Check that the factory dictionary now contains a factory for // the custom type we just installed. custom_type_factory = dynamic_cast(test_eb->getClassFactory("custom_type")); assert(custom_type_factory != 0); // Check the factory has the attributes we described on the custom // type. J = custom_type_factory->m_attributes.find("test_custom_type_attr"); assert(J == custom_type_factory->m_attributes.end()); // Create an instance of our custom type, ensuring that it works. test_ent = test_eb->newEntity("1", 1, "custom_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type no longer has the custom attribute assert(test_ent->getAttr("test_custom_type_attr", val) != 0); // Check that the factory dictionary does contain the factory for // the second newly installed type custom_inherited_type_factory = dynamic_cast(test_eb->getClassFactory("custom_inherited_type")); assert(custom_inherited_type_factory != 0); // Check that the factory no longer has inherited the attributes // from the first custom type which we removed J = custom_inherited_type_factory->m_attributes.find("test_custom_type_attr"); assert(J == custom_inherited_type_factory->m_attributes.end()); // Check that the factory no longer has the attributes we removed J = custom_inherited_type_factory->m_attributes.find("test_custom_inherited_type_attr"); assert(J == custom_inherited_type_factory->m_attributes.end()); // Creat an instance of the second custom type, ensuring it works. test_ent = test_eb->newEntity("1", 1, "custom_inherited_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Make sure test nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant", val) != 0); // Make sure nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant_attribute", val) != 0); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the instance of the second custom type has the attribute // described when the first custom type was installed. assert(test_ent->getAttr("test_custom_type_attr", val) != 0); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type has the attribute described when the // second custom type was installed assert(test_ent->getAttr("test_custom_inherited_type_attr", val) != 0); // Add more custom attributes to the first type { Anonymous new_custom_type_description; new_custom_type_description->setObjtype("class"); MapType attrs; MapType test_custom_type_attr; test_custom_type_attr["default"] = "test_value"; attrs["test_custom_type_attr"] = test_custom_type_attr; MapType new_custom_type_attr; new_custom_type_attr["default"] = "new_value"; attrs["new_custom_type_attr"] = new_custom_type_attr; new_custom_type_description->setId("custom_type"); new_custom_type_description->setAttr("attributes", attrs); new_custom_type_description->setParent("thing"); int ret = test_ruleset.modifyRule("custom_type", new_custom_type_description); assert(ret == 0); } // Check that the factory dictionary now contains a factory for // the custom type we just installed. custom_type_factory = dynamic_cast(test_eb->getClassFactory("custom_type")); // Check the factory has the attributes we described on the custom // type. J = custom_type_factory->m_attributes.find("test_custom_type_attr"); assert(J != custom_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); J = custom_type_factory->m_attributes.find("new_custom_type_attr"); assert(J != custom_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "new_value"); // Create an instance of our custom type, ensuring that it works. test_ent = test_eb->newEntity("1", 1, "custom_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type now has the custom attributes assert(test_ent->getAttr("test_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_value"); assert(test_ent->getAttr("new_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "new_value"); // Check that the factory dictionary does contain the factory for // the second newly installed type custom_inherited_type_factory = dynamic_cast(test_eb->getClassFactory("custom_inherited_type")); assert(custom_inherited_type_factory != 0); // Check that the factory now has inherited the attributes // from the first custom type J = custom_inherited_type_factory->m_attributes.find("test_custom_type_attr"); assert(J != custom_inherited_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "test_value"); J = custom_inherited_type_factory->m_attributes.find("new_custom_type_attr"); assert(J != custom_inherited_type_factory->m_attributes.end()); assert(J->second.isString()); assert(J->second.String() == "new_value"); // Check that the factory no longer has the attributes we removed J = custom_inherited_type_factory->m_attributes.find("test_custom_inherited_type_attr"); assert(J == custom_inherited_type_factory->m_attributes.end()); // Creat an instance of the second custom type, ensuring it works. test_ent = test_eb->newEntity("1", 1, "custom_inherited_type", attributes, *m_test_world); assert(test_ent); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Make sure test nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant", val) != 0); // Make sure nonexistant attribute isn't present assert(test_ent->getAttr("nonexistant_attribute", val) != 0); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the instance of the second custom type has the attribute // described when the first custom type was installed. assert(test_ent->getAttr("test_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "test_value"); assert(test_ent->getAttr("new_custom_type_attr", val) == 0); assert(val.isString()); assert(val.String() == "new_value"); // Reset val. val = Atlas::Message::Element(); assert(val.isNone()); // Check the custom type no longer has the attribute described when the // second custom type was installed assert(test_ent->getAttr("test_custom_inherited_type_attr", val) != 0); } } void Rulesetintegration::test_property_type() { // Stub back in PropertyManager, and stub out everything it depends // on. } int main() { // init_python_api("6525a56d-7139-4016-8c1c-c2e77ab50039"); Rulesetintegration t; return t.run(); } // stubs #include "server/Connection.h" #include "server/CorePropertyManager.h" #include "server/Juncture.h" #include "server/Player.h" #include "server/ServerAccount.h" #include "server/ServerRouting.h" #include "server/Account.h" #include "rules/python/PythonScriptFactory.h" #include "rules/simulation/Task.h" #include "rules/simulation/Stackable.h" #include "stubs/server/stubAdmin.h" #include "stubs/rules/stubLocation.h" #include "stubs/rules/python/stubScriptsProperty.h" #include "stubs/common/stubMonitors.h" #include "stubs/server/stubConnectableRouter.h" #include "stubs/server/stubConnection.h" #define STUB_CorePropertyManager_addProperty PropertyBase* CorePropertyManager::addProperty(const std::string & name, int type) { return new SoftProperty; } #include "stubs/server/stubCorePropertyManager.h" Stackable::Stackable(const std::string& id, long idInt) :Thing::Thing(id, idInt) { } Stackable::~Stackable(){} void Stackable::CombineOperation(const Operation & op, OpVector &) { } void Stackable::DivideOperation(const Operation & op, OpVector &) { } #define STUB_ArchetypeFactory_duplicateFactory ArchetypeFactory* ArchetypeFactory::duplicateFactory() { ArchetypeFactory * f = new ArchetypeFactory(*this); f->m_parent = this; return f; } #define STUB_ArchetypeFactory_newEntity Ref ArchetypeFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { return new Entity(id, intId); } #include "stubs/server/stubArchetypeFactory.h" #include "stubs/server/stubAccount.h" class World; #include "stubs/server/stubJuncture.h" #include "stubs/server/stubPlayer.h" #include "stubs/server/stubServerAccount.h" #include "stubs/server/stubServerRouting.h" #include "stubs/rules/simulation/stubEntity.h" #include "stubs/rules/simulation/stubThing.h" #include "stubs/rules/simulation/stubWorld.h" #define STUB_LocatedEntity_getAttr int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr); } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return I->second->get(attr); } } return -1; } #define STUB_LocatedEntity_setType void LocatedEntity::setType(const TypeNode* t) { m_type = t; } #include "stubs/rules/stubLocatedEntity.h" PythonClass::PythonClass(const std::string & package, const std::string & type) : m_package(package), m_type(type), m_module(nullptr) { } PythonClass::~PythonClass() { } int PythonClass::load() { return 0; } int PythonClass::getClass(const Py::Module& module) { return 0; } int PythonClass::refresh() { return 0; } template PythonScriptFactory::PythonScriptFactory(const std::string & package, const std::string & type) : PythonClass(package, type) { } template int PythonScriptFactory::setup() { return 0; } template const std::string & PythonScriptFactory::package() const { return m_package; } template int PythonScriptFactory::addScript(T * entity) const { return 0; } template int PythonScriptFactory::refreshClass() { return 0; } template class PythonScriptFactory; #include "stubs/rules/simulation/stubTask.h" sigc::signal python_reload_scripts;