// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "rules/simulation/Entity.h" #include "rules/simulation/TerrainModProperty.h" #include "rules/simulation/TerrainProperty.h" #include "common/OperationRouter.h" #include "common/PropertyFactory_impl.h" #include "rules/simulation/BaseWorld.h" #include "stubs/rules/stubLocation.h" #include using Atlas::Message::MapType; using Atlas::Objects::Operation::Delete; using Atlas::Objects::Operation::Move; #include "TestWorld.h" class TerrainModPropertyintegration : public Cyphesis::TestBase { private: Ref m_rootEntity; Ref m_entity; PropertyBase * m_property; PropertyBase * m_terrainProperty; std::unique_ptr m_world; public: TerrainModPropertyintegration(); void setup(); void teardown(); void test_move_handler(); void test_delete_handler(); }; TerrainModPropertyintegration::TerrainModPropertyintegration() { ADD_TEST(TerrainModPropertyintegration::test_move_handler); ADD_TEST(TerrainModPropertyintegration::test_delete_handler); } void TerrainModPropertyintegration::setup() { m_rootEntity = new Entity("0", 0); m_world.reset(); m_world.reset(new TestWorld(m_rootEntity)); m_entity = new Entity("1", 1); m_entity->m_location.m_pos = Point3D(5.f, 5.f, 5.f); m_entity->m_location.m_parent = m_rootEntity; ASSERT_TRUE(m_entity->m_location.isValid()); PropertyFactory terrainmod_property_factory; m_terrainProperty = new TerrainProperty; m_terrainProperty->install(m_rootEntity.get(), "terrain"); m_rootEntity->setProperty("terrain", m_terrainProperty); m_terrainProperty->apply(m_rootEntity.get()); m_rootEntity->propertyApplied("terrain", *m_terrainProperty); m_property = terrainmod_property_factory.newProperty(); m_property->install(m_entity.get(), "terrainmod"); m_entity->setProperty("terrainmod", m_property); m_property->apply(m_entity.get()); m_entity->propertyApplied("terrainmod", *m_property); } void TerrainModPropertyintegration::teardown() { } void TerrainModPropertyintegration::test_move_handler() { Move m; // FIXME Move needs some args, and also probably requires the position to // to be set up on the entity first OpVector res; m_entity->operation(m, res); // FIXME Check what gives } void TerrainModPropertyintegration::test_delete_handler() { Delete d; OpVector res; m_entity->operation(d, res); // FIXME Check what gives } int main() { TerrainModPropertyintegration t; return t.run(); } // stubs #include "rules/AtlasProperties.h" #include "rules/Domain.h" #include "rules/Script.h" #include "rules/simulation/BaseWorld.h" #include "common/id.h" #include "common/log.h" #include "common/PropertyManager.h" #include "physics/Vector3D.h" #include "rules/simulation/DomainProperty.h" #include "stubs/common/stubcustom.h" #include "stubs/rules/stubDomain.h" #include "stubs/rules/simulation/stubDomainProperty.h" #include "stubs/common/stubVariable.h" #include "stubs/common/stubMonitors.h" void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } #include "stubs/common/stubRouter.h" #ifndef STUB_BaseWorld_getEntity #define STUB_BaseWorld_getEntity Ref BaseWorld::getEntity(const std::string & id) const { return getEntity(integerId(id)); } Ref BaseWorld::getEntity(long id) const { auto I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second); return I->second; } else { return nullptr; } } #endif //STUB_BaseWorld_getEntity #include "stubs/common/stubLink.h" #include "stubs/rules/simulation/stubBaseWorld.h" #include "stubs/rules/stubScript.h" #include "stubs/rules/stubAtlasProperties.h" #include "stubs/common/stubPropertyManager.h" long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { }