// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyCoverage.h" #include "stubs/common/stubcustom.h" #include "stubs/common/stubTypeNode.h" #include "rules/simulation/TerrainProperty.h" #include using Atlas::Message::ListType; using Atlas::Message::MapType; int main() { TerrainProperty * ap = new TerrainProperty; PropertyChecker pc(ap); MapType terrain; terrain["points"] = 1; pc.testDataAppend(terrain); terrain.clear(); MapType points; points["0x0"] = ListType(3, 0); terrain["points"] = points; pc.testDataAppend(terrain); terrain.clear(); points.clear(); points["0x0"] = ListType(2, 0); terrain["points"] = points; pc.testDataAppend(terrain); terrain.clear(); points.clear(); points["0x0"] = 1; terrain["points"] = points; pc.testDataAppend(terrain); terrain.clear(); terrain["surfaces"] = 1; pc.testDataAppend(terrain); terrain.clear(); MapType surface; surface["name"] = "mud"; surface["pattern"] = "fill"; terrain["surfaces"] = ListType(1, surface); pc.testDataAppend(terrain); pc.basicCoverage(); // The is no code in operations.cpp to execute, but we need coverage. return 0; } // stubs #include "TestWorld.h" #include "modules/TerrainContext.h" TerrainContext::TerrainContext(LocatedEntity * e) : m_entity(e) { } TerrainContext::~TerrainContext() { } #include "stubs/modules/stubWeakEntityRef.h"