// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "allOperations.h" #include "TestBase.h" #include "rules/simulation/Thing.h" #include #include using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::smart_dynamic_cast; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Operation::Update; class testThing : public Thing { public: testThing(const std::string & id, long intId) : Thing(id, intId) { } using Thing::updateProperties; }; static const std::string testName("bob"); static const std::string testNewName("fred"); class ThingupdatePropertiestest : public Cyphesis::TestBase { protected: Ref m_thing; Property * m_name; public: ThingupdatePropertiestest(); void setup(); void teardown(); void test_update(); }; ThingupdatePropertiestest::ThingupdatePropertiestest() { ADD_TEST(ThingupdatePropertiestest::test_update); } void ThingupdatePropertiestest::setup() { m_name = new Property(flag_unsent); m_name->data() = testName; m_thing = new Thing("1", 1); m_thing->setProperty("name", m_name); } void ThingupdatePropertiestest::teardown() { m_thing = nullptr; } void ThingupdatePropertiestest::test_update() { ASSERT_EQUAL(m_name->flags().m_flags & flag_unsent, flag_unsent); Update u; OpVector res; m_thing->updateProperties(u, res); // The flag marking the property has been cleared ASSERT_EQUAL(m_name->flags().m_flags & flag_unsent, 0u); // The update operation should not have actually changed the name // at all ASSERT_EQUAL(m_name->data(), testName); // The result should be a Sight op ASSERT_EQUAL(res.size(), 1u); const Operation & result = res.front(); ASSERT_EQUAL(result->getClassNo(), Atlas::Objects::Operation::SIGHT_NO); // The result argument should be a Set op ASSERT_EQUAL(result->getArgs().size(), 1u); const Operation & result_inner = smart_dynamic_cast(result->getArgs().front()); ASSERT_TRUE(result_inner.isValid()); ASSERT_EQUAL(result_inner->getClassNo(), Atlas::Objects::Operation::SET_NO); ASSERT_EQUAL(result_inner->getArgs().size(), 1u); auto set_arg = smart_dynamic_cast(result_inner->getArgs().front()); // Make sure the name on the sight set argument has been set to the // name of the entity, not the name in the Update op. ASSERT_TRUE(!set_arg->isDefaultName()); ASSERT_EQUAL(set_arg->getName(), testName); } int main() { ThingupdatePropertiestest t; return t.run(); } // stubs #include "rules/Domain.h" #include "rules/simulation/BaseWorld.h" #include "common/const.h" #include "common/log.h" #include "stubs/common/stubcustom.h" #include "stubs/modules/stubWeakEntityRef.h" #include "stubs/rules/simulation/stubEntity.h" #include "stubs/rules/stubDomain.h" #include "stubs/common/stubRouter.h" #include "stubs/rules/simulation/stubBaseWorld.h" #include "stubs/rules/stubLocation.h" #include "stubs/rules/simulation/stubPropelProperty.h" #include "stubs/rules/simulation/stubDomainProperty.h" #include "stubs/rules/simulation/stubEntityProperty.h" #include "stubs/rules/simulation/stubPlantedOnProperty.h" #define STUB_LocatedEntity_makeContainer void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } #define STUB_LocatedEntity_changeContainer void LocatedEntity::changeContainer(const Ref& new_loc) { assert(m_location.m_parent != nullptr); assert(m_location.m_parent->m_contains != nullptr); m_location.m_parent->m_contains->erase(this); if (m_location.m_parent->m_contains->empty()) { m_location.m_parent->onUpdated(); } new_loc->makeContainer(); bool was_empty = new_loc->m_contains->empty(); new_loc->m_contains->insert(this); if (was_empty) { new_loc->onUpdated(); } assert(m_location.m_parent->checkRef() > 0); auto oldLoc = m_location.m_parent; m_location.m_parent = new_loc; assert(m_location.m_parent->checkRef() > 0); onContainered(oldLoc); } #define STUB_LocatedEntity_broadcast void LocatedEntity::broadcast(const Atlas::Objects::Operation::RootOperation& op, OpVector& res, Visibility visibility) const { auto copy = op.copy(); copy->setTo(getId()); res.push_back(copy); } #include "stubs/rules/stubLocatedEntity.h" void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } void log(LogLevel lvl, const std::string & msg) { } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { if (vf.size() != 3) { return -1; } v[0] = vf[0]; v[1] = vf[1]; v[2] = vf[2]; v.setValid(); return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }