// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rules/AtlasProperties.h" #include "../PropertyCoverage.h" #include "../TestEntity.h" int main() { { std::string id; IdProperty ip(id); PropertyChecker pc(ip); // Coverage is complete, but it wouldn't hurt to add some bad data here. pc.basicCoverage(); } { NameProperty np(0); PropertyCoverage pc(np); // Coverage is complete, but it wouldn't hurt to add some bad data here. pc.basicCoverage(); } { LocatedEntitySet les; ContainsProperty cp(les); PropertyCoverage pc(cp); // Now the world context has been set up, add some entities. les.insert(new TestEntity(2)); // Coverage is complete, but it wouldn't hurt to add some bad data here. pc.basicCoverage(); } return 0; } #include "../TestWorld.h"