// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003-2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rules/Location.h" #include "../TestEntity.h" #include "common/log.h" #include "../stubs/common/stubRouter.h" #include "../stubs/rules/stubLocatedEntity.h" #include #include #include #include #include void testDistanceFunctions() { { Location * l = new Location; delete l; } // { // Ref tlve(new TestEntity(0)),ent(new TestEntity(1)); // // ent->m_parent = tlve; // ent->m_location.m_pos = Point3D(1, 1, 0); // ent->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent->m_location, ent->m_location); // // std::cout << "RelPos to self: " << relPos << std::endl << std::flush; // // relPos = relativePos(ent->m_location, tlve->m_location); // // std::cout << "RelPos ent -> tlve: " << relPos // << std::endl << std::flush; // // relPos = relativePos(tlve->m_location, ent->m_location); // // std::cout << "RelPos tlve -> ent: " << relPos // << std::endl << std::flush; // // ent->m_parent = 0; // } // // // Coverage for broken entity hierarchy // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)); // // // BROKEN ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // // BROKEN ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent1->m_location, ent2->m_location); // //position should not be valid if there's no connection between locations // assert(!relPos.isValid()); // // std::cout << "RelPos ent1 -> ent2: " << relPos // << std::endl << std::flush; // // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // // BROKEN ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent1->m_location, ent2->m_location); // //position should not be valid if there's no connection between locations // assert(!relPos.isValid()); // // std::cout << "RelPos ent1 -> ent2: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)); // // // BROKEN ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent1->m_location, ent2->m_location); // //position should not be valid if there's no connection between locations // assert(!relPos.isValid()); // // std::cout << "RelPos ent1 -> ent2: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent1->m_location, ent2->m_location); // assert(relPos.isValid()); // // std::cout << "RelPos ent1 -> ent2: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)), // ent3(new TestEntity(3)),ent4(new TestEntity(4)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent3->m_parent = ent1; // ent3->m_location.m_pos = Point3D(-1, 1, 0); // ent3->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent4->m_parent = ent2; // ent4->m_location.m_pos = Point3D(1, 1, 0); // ent4->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent3->m_location, ent4->m_location); // // std::cout << "RelPos ent3 -> ent4: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // ent3->m_parent = 0; // ent4->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)),ent3(new TestEntity(3)),ent4(new TestEntity(4)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent3->m_parent = ent1; // ent3->m_location.m_pos = Point3D(-1, 1, 0); // ent3->m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f); // // ent4->m_parent = ent2; // ent4->m_location.m_pos = Point3D(1, 1, 0); // ent4->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent3->m_location, ent4->m_location); // // std::cout << "RelPos ent3 -> ent4: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // ent3->m_parent = 0; // ent4->m_parent = 0; // } // // // Coverage for no orientation // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)), // ent3(new TestEntity(3)),ent4(new TestEntity(4)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // // ent3->m_parent = ent1; // ent3->m_location.m_pos = Point3D(-1, 1, 0); // // ent4->m_parent = ent2; // ent4->m_location.m_pos = Point3D(1, 1, 0); // // Point3D relPos = relativePos(ent3->m_location, ent4->m_location); // // std::cout << "RelPos ent3 -> ent4: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // ent3->m_parent = 0; // ent4->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)), // ent3(new TestEntity(3)),ent4(new TestEntity(4)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion(2, -M_PI / 2.f); // // ent3->m_parent = ent1; // ent3->m_location.m_pos = Point3D(-1, 1, 0); // ent3->m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f); // // ent4->m_parent = ent2; // ent4->m_location.m_pos = Point3D(1, 1, 0); // ent4->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent3->m_location, ent4->m_location); // // std::cout << "RelPos ent3 -> ent4: " << relPos // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // ent3->m_parent = 0; // ent4->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)), // ent3(new TestEntity(3)),ent4(new TestEntity(4)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(-1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f); // // ent2->m_parent = tlve; // ent2->m_location.m_pos = Point3D(1, 1, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent3->m_parent = ent1; // ent3->m_location.m_pos = Point3D(-1, 1, 0); // ent3->m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f); // // ent4->m_parent = ent2; // ent4->m_location.m_pos = Point3D(1, 1, 0); // ent4->m_location.m_orientation = WFMath::Quaternion().identity(); // // Point3D relPos = relativePos(ent3->m_location, ent4->m_location); // Vector3D distance = distanceTo(ent3->m_location, ent4->m_location); // float d = *squareDistance(ent3->m_location, ent4->m_location); // float hd = *squareHorizontalDistance(ent3->m_location, ent4->m_location); // // std::cout << "RelPos ent3 -> ent4: " << relPos // << " Distance ent3 -> ent4: " << distance // << " square distance ent3 -> ent4: " << d // << " square horizontal distance ent3 -> ent4: " << hd // << std::endl << std::flush; // // ent1->m_parent = 0; // ent2->m_parent = 0; // ent3->m_parent = 0; // ent4->m_parent = 0; // } // // { // Ref tlve(new TestEntity(0)),ent1(new TestEntity(1)),ent2(new TestEntity(2)); // // ent1->m_parent = tlve; // ent1->m_location.m_pos = Point3D(1, 1, 0); // ent1->m_location.m_orientation = WFMath::Quaternion().identity(); // // ent2->m_parent = ent1; // ent2->m_location.m_pos = Point3D(0, 0, 0); // ent2->m_location.m_orientation = WFMath::Quaternion().identity(); // // Vector3D distance = distanceTo(ent1->m_location, ent2->m_location); // // std::cout << "Distance ent1 -> ent2: " // << distance << "," << distance.isValid() // << std::endl << std::flush; // // assert(distance.isValid()); // assert(distance == Vector3D(0,0,0)); // ent1->m_parent = 0; // ent2->m_parent = 0; // } } int main() { { Location testloc; assert(!testloc.m_parent); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); testloc.modifyBBox(); } { Location testloc(0); assert(!testloc.m_parent); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos; Location testloc(0, testPos); assert(!testPos.isValid()); assert(!testloc.m_parent); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Location testloc(0, testPos); assert(testPos.isValid()); assert(!testloc.m_parent); assert(testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Vector3D testVel; Location testloc(0, testPos, testVel); assert(testPos.isValid()); assert(!testVel.isValid()); assert(!testloc.m_parent); assert(testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Vector3D testVel(0,0,0); Location testloc(0, testPos, testVel); assert(testPos.isValid()); assert(testVel.isValid()); assert(!testloc.m_parent); assert(testloc.pos().isValid()); assert(testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); Quaternion testOrientation(1, 0, 0, 0); assert(testOrientation.isValid()); testloc.m_orientation = testOrientation; assert(testloc.orientation().isValid()); } { Location testloc; testloc.m_bBox = BBox(Point3D(0,0,0), Point3D(1,1,1)); assert(!testloc.m_parent); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); assert(testloc.bBox().isValid()); testloc.setBBox(BBox(Point3D(1,1,1), Point3D(2,2,2))); assert(testloc.squareRadius() == 12.f); assert(WFMath::Equal(testloc.radius(), std::sqrt(12.f))); // Check cached values have been changed } // Coverage for addToFoo() { Location testLoc; Atlas::Message::MapType msg; Atlas::Objects::Entity::Anonymous ent; testLoc.addToMessage(msg); assert(msg.empty()); testLoc.addToEntity(ent); assert(ent->getAttrFlags() == 0); Ref le1(new TestEntity(1)); testLoc.m_parent = le1; testLoc.m_pos = Point3D(0,1,0); testLoc.m_velocity = Vector3D(1,0,0); testLoc.m_orientation = Quaternion(1, 0, 1, 0); testLoc.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1)); testLoc.m_angularVelocity = Vector3D(0,0,1); testLoc.addToMessage(msg); testLoc.addToEntity(ent); Atlas::Objects::Entity::Anonymous ret; testLoc.addToEntity(ret); { Location readLocFromMessage; readLocFromMessage.readFromMessage(msg); assert(readLocFromMessage.m_pos.isValid()); assert(readLocFromMessage.m_pos == WFMath::Point<3>(0,1,0)); assert(readLocFromMessage.m_velocity.isValid()); assert(readLocFromMessage.m_velocity == WFMath::Vector<3>(1,0,0)); assert(readLocFromMessage.m_orientation.isValid()); assert(readLocFromMessage.m_orientation == WFMath::Quaternion(1, 0, 1, 0)); assert(readLocFromMessage.m_angularVelocity.isValid()); assert(readLocFromMessage.m_angularVelocity == Vector3D(0,0,1)); // assert(readLocFromMessage.m_bBox.isValid()); // assert(readLocFromMessage.m_bBox == BBox(Point3D(-1,-1,-1), Point3D(1,1,1))); assert(msg["pos"].isList()); assert(msg["pos"].asList().size() == 3); assert(msg["velocity"].isList()); assert(msg["velocity"].asList().size() == 3); // Make the list too long msg["pos"].asList().push_back(1); assert(msg["pos"].asList().size() == 4); readLocFromMessage.readFromMessage(msg); msg["pos"].asList().pop_back(); assert(msg["pos"].asList().size() == 3); // Now it is back to the right size // Make the first item in the list a string msg["pos"].asList().front() = "string"; assert(msg["pos"].asList().front().isString()); readLocFromMessage.readFromMessage(msg); msg["pos"].asList().front() = 0.f; assert(msg["pos"].asList().front().isNum()); // Now it is back to the right type // Make the list too long msg["orientation"].asList().push_back(1); assert(msg["orientation"].asList().size() == 5); readLocFromMessage.readFromMessage(msg); msg["orientation"].asList().pop_back(); assert(msg["orientation"].asList().size() == 4); // Now it is back to the right size // Make the first item in the list a string msg["orientation"].asList().front() = "string"; assert(msg["orientation"].asList().front().isString()); readLocFromMessage.readFromMessage(msg); msg["orientation"].asList().front() = 1.f; assert(msg["orientation"].asList().front().isNum()); // Now it is back to the right type // Make it not a list msg["pos"] = "string"; assert(msg["pos"].isString()); msg["orientation"] = "string"; assert(msg["orientation"].isString()); readLocFromMessage.readFromMessage(msg); } { Location readLocFromEntity; readLocFromEntity.readFromEntity(ent); assert(readLocFromEntity.m_pos.isValid()); assert(readLocFromEntity.m_pos == WFMath::Point<3>(0,1,0)); assert(readLocFromEntity.m_velocity.isValid()); assert(readLocFromEntity.m_velocity == WFMath::Vector<3>(1,0,0)); assert(readLocFromEntity.m_orientation.isValid()); assert(readLocFromEntity.m_orientation == WFMath::Quaternion(1, 0, 1, 0)); assert(readLocFromEntity.m_angularVelocity.isValid()); assert(readLocFromEntity.m_angularVelocity == Vector3D(0,0,1)); // assert(readLocFromEntity.m_bBox.isValid()); // assert(readLocFromEntity.m_bBox == BBox(Point3D(-1,-1,-1), Point3D(1,1,1))); assert(!ent->isDefaultPos()); assert(ent->getPos().size() == 3); assert(!ent->isDefaultVelocity()); assert(ent->getVelocity().size() == 3); readLocFromEntity.readFromEntity(ent); Atlas::Message::Element orientation; bool res = ent->copyAttr("orientation", orientation); assert(res == 0); // Make the list too long orientation.asList().push_back(1); assert(orientation.asList().size() == 5); ent->setAttr("orientation", orientation); readLocFromEntity.readFromEntity(ent); orientation.asList().pop_back(); assert(orientation.asList().size() == 4); // Now it is back to the right size // Make the first item in the list a string orientation.asList().front() = "string"; assert(orientation.asList().front().isString()); ent->setAttr("orientation", orientation); readLocFromEntity.readFromEntity(ent); orientation.asList().front() = 1.f; assert(orientation.asList().front().isNum()); // Now it is back to the right type // Make it not a list orientation = "string"; assert(orientation.isString()); ent->setAttr("orientation", orientation); readLocFromEntity.readFromEntity(ent); } } testDistanceFunctions(); return 0; } // stubs #include "../stubs/common/stublog.h"