// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "../TestBase.h" #include "../TestWorld.h" #include "server/Connection.h" #include "server/Lobby.h" #include "server/Player.h" #include "server/ServerAccount.h" #include "server/ServerRouting.h" #include "server/SystemAccount.h" #include "common/id.h" #include "common/TypeNode.h" #include "common/CommSocket.h" #include "../DatabaseNull.h" #include "rules/simulation/Entity.h" #include #include #include #include #include "rules/AtlasProperties.h" #include "rules/PhysicalProperties.h" using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Create; using Atlas::Objects::Operation::Get; using Atlas::Objects::Operation::Imaginary; using Atlas::Objects::Operation::Logout; using Atlas::Objects::Operation::Look; using Atlas::Objects::Operation::Set; using Atlas::Objects::Operation::Talk; using Atlas::Objects::Operation::Move; using Atlas::Objects::smart_dynamic_cast; class SpawningTestWorld : public TestWorld { public: SpawningTestWorld(Ref gw) : TestWorld(gw) { } void addEntity(const Ref& ent, const Ref& parent) override{ ent->m_parent = parent.get(); ent->requirePropertyClassFixed().data() = WFMath::Point<3>(0,0,0); m_eobjects[ent->getIntId()] = ent; } Ref addNewEntity(const std::string & t, const Atlas::Objects::Entity::RootEntity &) override { auto id = newId(); Ref e = new Entity(id); e->setType(new TypeNode(t)); addEntity(e, m_gw); return e; } }; class TestCommSocket : public CommSocket { public: TestCommSocket() : CommSocket(*(boost::asio::io_context*)0) { } virtual void disconnect() { } virtual int flush() { return 0; } }; class AccountConnectionintegration : public Cyphesis::TestBase { protected: DatabaseNull m_database; Persistence* m_persistence; Ref m_tlve; BaseWorld * m_world; ServerRouting * m_server; Connection * m_connection; TestCommSocket m_commSocket; public: AccountConnectionintegration(); void setup(); void teardown(); void test_account_creation(); Connection * connection() const { return m_connection; } ServerRouting * server() const { return m_server; } }; AccountConnectionintegration::AccountConnectionintegration() { ADD_TEST(AccountConnectionintegration::test_account_creation); } void AccountConnectionintegration::setup() { m_persistence = new Persistence(m_database); m_tlve = new Entity(0); m_world = new SpawningTestWorld(m_tlve); m_server = new ServerRouting(*m_world, *m_persistence, "testrules", "testname", 2, AssetsHandler({})); m_connection = new Connection(m_commSocket, *m_server, "test_addr", 3); } void AccountConnectionintegration::teardown() { m_tlve = nullptr; delete m_world; delete m_connection; delete m_persistence; delete m_server; } static OpVector test_sent_ops; void AccountConnectionintegration::test_account_creation() { // Basic player account creation { ASSERT_NOT_NULL(m_connection); ASSERT_TRUE(m_connection->objects().empty()); Create op; Anonymous create_arg; create_arg->setParent("player"); create_arg->setAttr("username", "39d409ec"); create_arg->setAttr("password", "6a6e71bab281"); op->setArgs1(create_arg); ASSERT_TRUE(test_sent_ops.empty()); // Send the operation to create the account m_connection->externalOperation(op, *m_connection); m_connection->dispatch(1); // There should be a response op ASSERT_TRUE(!test_sent_ops.empty()); ASSERT_EQUAL(test_sent_ops.size(), 1u); // and the account creation should have created an object bound // to this connection. ASSERT_TRUE(!m_connection->objects().empty()); // Check the response is an info indicating successful account // creation. const Operation & reply = test_sent_ops.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO); // The Info response should have an argument describing the created // account const std::vector & reply_args = reply->getArgs(); ASSERT_TRUE(!reply_args.empty()); RootEntity account = smart_dynamic_cast(reply_args.front()); ASSERT_TRUE(account.isValid()); // The account ID should be provided ASSERT_TRUE(!account->isDefaultId()); const std::string account_id = account->getId(); ASSERT_TRUE(!account_id.empty()); // Check the account has been registered in the server object Router * account_router_ptr = m_server->getObject(account_id); ASSERT_NOT_NULL(account_router_ptr); // Check the account has been logged into the lobby const auto & lobby_dict = m_server->getLobby().getAccounts(); auto I = lobby_dict.find(account_id); ASSERT_TRUE(I != lobby_dict.end()); auto account_ptr = I->second; ASSERT_EQUAL(account_router_ptr, account_ptr); // Basic login as now been established by account creation // Set up some other account details create_arg->setAttr("username", "89cae312"); create_arg->setAttr("password", "d730b8bd2d6c"); // and try an additional account creation, which should fail. // Multiple logins are ok, but there is no reason to allow multiple // account creations. test_sent_ops.clear(); m_connection->externalOperation(op, *m_connection); m_connection->dispatch(1); ASSERT_TRUE(!test_sent_ops.empty()); ASSERT_EQUAL(test_sent_ops.size(), 1u); const Operation & error_reply = test_sent_ops.front(); ASSERT_EQUAL(error_reply->getClassNo(), Atlas::Objects::Operation::ERROR_NO); // TODO Character creation etc? // TODO Lobby interaction? // TODO Logout ? } } int main() { AccountConnectionintegration t; return t.run(); } // stubs #include "rules/simulation/ExternalMind.h" #include "server/Juncture.h" #include "server/Persistence.h" #include "server/Ruleset.h" #include "server/PossessionAuthenticator.h" #include "common/const.h" #include "common/globals.h" #include "common/log.h" #include "common/Monitors.h" #include "common/PropertyManager.h" #include "common/Variable.h" #include #include "../stubs/server/stubBuildid.h" #include "../stubs/common/stubconst.h" #include "../stubs/common/stubAssetsHandler.h" // globals - why do we have these again? const char * const CYPHESIS = "cyphesisAccountConnectionintegration"; int timeoffset = 0; std::string instance(CYPHESIS); int CommSocket::flush() { return 0; } #define STUB_ExternalMind_connectionId const std::string & ExternalMind::connectionId() { assert(m_link != 0); return m_link->getId(); } #define STUB_ExternalMind_linkUp void ExternalMind::linkUp(Link * c) { m_link = c; } #include "../stubs/rules/simulation/stubExternalMind.h" #include "../stubs/rules/simulation/stubMindsProperty.h" #include "../stubs/rules/simulation/stubAdminMind.h" #include "../stubs/server/stubJuncture.h" #define STUB_Link_send void Link::send(const OpVector& opVector) const { for (const auto& op : opVector) { test_sent_ops.push_back(op); } } void Link::send(const Operation & op) const { test_sent_ops.push_back(op); } #include "../stubs/common/stubLink.h" #include "server/PropertyRuleHandler.h" #include "server/ArchetypeRuleHandler.h" #include "server/EntityRuleHandler.h" #include "server/OpRuleHandler.h" #include "../stubs/server/stubRuleset.h" #include "../stubs/common/stubDatabase.h" #include "../stubs/server/stubPossessionAuthenticator.h" #include "../stubs/server/stubPersistence.h" #include "../stubs/common/stublog.h" #include "../stubs/rules/simulation/stubThing.h" #include "../stubs/rules/simulation/stubEntity.h" #include "../stubs/rules/stubLocatedEntity.h" #include "../stubs/common/stubVariable.h" #include "../stubs/common/stubMonitors.h" #include "../stubs/server/stubExternalMindsManager.h" #include "../stubs/server/stubExternalMindsConnection.h" #include "../stubs/common/stubOperationsDispatcher.h" #include "../stubs/rules/stubLocation.h" #include "../stubs/common/stubPropertyManager.h" #include "../stubs/common/stubid.h" #include "../stubs/rules/stubPhysicalProperties.h" #include void encrypt_password(const std::string & pwd, std::string & hash) { } int check_password(const std::string & pwd, const std::string & hash) { return 0; } bool_config_register::bool_config_register(bool & var, const char * section, const char * setting, const char * help) { } void hash_password(const std::string & pwd, const std::string & salt, std::string & hash) { } #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; } std::string assets_directory = "";