// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/ExternalMindsManager.h" #include "server/PossessionAuthenticator.h" #include "../PropertyCoverage.h" #include "server/MindProperty.h" int main() { PossessionAuthenticator possessionAuthenticator; ExternalMindsManager mindsManager(possessionAuthenticator); MindProperty ap; PropertyChecker pc(ap); // Coverage is complete, but it wouldn't hurt to add some bad data here. pc.basicCoverage(); // The is no code in operations.cpp to execute, but we need coverage. return 0; } // stubs #include "../TestWorld.h" #include "rules/ai/BaseMind.h" #include "rules/python/PythonScriptFactory.h" #include "../stubs/server/stubExternalMindsManager.h" #include "../stubs/server/stubExternalMindsConnection.h" #include "../stubs/server/stubPossessionAuthenticator.h" #include "../stubs/common/stubcustom.h" #include "../stubs/pythonbase/stubPythonClass.h" template<> PythonScriptFactory::PythonScriptFactory(const std::string & package, const std::string & type) : PythonClass(package, type) { } template int PythonScriptFactory::setup() { return 0; } template const std::string & PythonScriptFactory::package() const { return m_package; } template int PythonScriptFactory::addScript(T & entity) const { return 0; } template int PythonScriptFactory::refreshClass() { return 0; } template class PythonScriptFactory; int GetScriptDetails(const Atlas::Message::MapType & script, const std::string & class_name, const std::string & context, std::string & script_package, std::string & script_class) { return 0; }