// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "../TestBase.h" #include "../TestWorld.h" #include "server/Player.h" #include "server/Connection.h" #include "server/Ruleset.h" #include "server/ServerRouting.h" #include "rules/simulation/ExternalMind.h" #include "rules/simulation/Entity.h" #include "common/CommSocket.h" #include "common/compose.hpp" #include "common/debug.h" #include "../NullPropertyManager.h" #include #include #include #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using String::compose; template std::ostream & operator<<(std::ostream & os, const std::list & sl) { typename std::list::const_iterator I = sl.begin(); typename std::list::const_iterator Iend = sl.end(); os << "["; for (; I != Iend; ++I) { if (I != sl.begin()) { os << ", "; } os << *I; } os << "]"; return os; } class Playertest : public Cyphesis::TestBase { protected: static long m_id_counter; ServerRouting * m_server; Connection * m_connection; Player * m_account; TestWorld* m_world; public: Playertest(); static long newId(); void setup() override; void teardown() override; void test_getType(); }; long Playertest::m_id_counter = 0L; Playertest::Playertest() : m_server(nullptr), m_connection(nullptr), m_account(nullptr) { ADD_TEST(Playertest::test_getType); } long Playertest::newId() { return ++m_id_counter; } void Playertest::setup() { Ref gw = new Entity(m_id_counter++); m_world = new TestWorld(gw); m_server = new ServerRouting(*m_world, *(Persistence*)nullptr, "5529d7a4-0158-4dc1-b4a5-b5f260cac635", "bad621d4-616d-4faf-b9e6-471d12b139a9", m_id_counter++, AssetsHandler({})); m_connection = new Connection(*(CommSocket*)0, *m_server, "8d18a4e8-f14f-4a46-997e-ada120d5438f", m_id_counter++); m_account = new Player(m_connection, "6c9f3236-5de7-4ba4-8b7a-b0222df0af38", "fa1a03a2-a745-4033-85cb-bb694e921e62", m_id_counter++); } void Playertest::teardown() { delete m_world; delete m_server; delete m_account; delete m_connection; } void Playertest::test_getType() { ASSERT_TRUE(m_account != 0); const char * type = m_account->getType(); ASSERT_EQUAL(std::string("player"), type); } int main() { boost::asio::io_context io_context; EntityBuilder eb; NullPropertyManager propertyManager; Ruleset ruleset(eb, io_context, propertyManager); Playertest t; return t.run(); } // stubs #include "server/Connection.h" #include "server/Juncture.h" #include "server/Persistence.h" #include "server/PossessionAuthenticator.h" #include "common/globals.h" #include "common/id.h" #include "common/Inheritance.h" #include "common/log.h" #include #include #include "../stubs/server/stubAccount.h" #include "../stubs/server/stubConnection.h" #include "../stubs/server/stubEntityBuilder.h" #include "../stubs/server/stubRuleHandler.h" #include "../stubs/server/stubEntityRuleHandler.h" #include "../stubs/server/stubArchetypeRuleHandler.h" #include "../stubs/server/stubOpRuleHandler.h" #include "../stubs/server/stubPropertyRuleHandler.h" #include "../stubs/server/stubConnectableRouter.h" #include "../stubs/server/stubRuleset.h" #include "../stubs/server/stubJuncture.h" #include "../stubs/server/stubServerRouting.h" #include "../stubs/server/stubLobby.h" #include "../stubs/server/stubPossessionAuthenticator.h" #include "../stubs/server/stubPersistence.h" #include "../stubs/rules/simulation/stubThing.h" #include "../stubs/rules/simulation/stubEntity.h" #include "../stubs/rules/stubLocatedEntity.h" #include "../stubs/common/stubLink.h" #include "../stubs/common/stubTypeNode.h" #include "../stubs/common/stubAssetsHandler.h" #define STUB_Inheritance_getClass const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent, Visibility) const { return noClass; } #define STUB_Inheritance_getType const TypeNode* Inheritance::getType(const std::string & parent) const { auto I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second.get(); } #define STUB_Inheritance_hasClass bool Inheritance::hasClass(const std::string & parent) { auto I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return false; } return true; } #include "../stubs/common/stubInheritance.h" #define STUB_Router_clientError void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } #define STUB_Router_error void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } #include "../stubs/common/stubRouter.h" #include "../stubs/rules/simulation/stubBaseWorld.h" #include "../stubs/rules/stubLocation.h" #include "../stubs/common/stubProperty.h" #include "../stubs/common/stubPropertyManager.h" RouterId newId() { long new_id = Playertest::newId(); return {new_id}; } #include "../stubs/common/stublog.h" bool database_flag = false; namespace Atlas { namespace Objects { namespace Operation { int MONITOR_NO = -1; } } } #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; }