// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "CommPeer.h" #include "Peer.h" #include "CommServer.h" #include "common/globals.h" INT_OPTION(peer_port_num, 6769, CYPHESIS, "peerport", "Network listen port for peer server connections"); /// \brief Constructor remote peer socket object. /// /// @param svr Reference to the object that manages all socket communication. CommPeer::CommPeer(CommServer & svr) : CommClient(svr) { std::cout << "Outgoing peer connection." << std::endl << std::flush; } CommPeer::~CommPeer() { } int CommPeer::connect(const std::string & host) { m_clientIos.open(host, peer_port_num); if (m_clientIos.is_open()) { return 0; } return -1; }