// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "Connection.h" #include "ServerRouting.h" #include "Lobby.h" #include "CommClient.h" #include "CommServer.h" #include "Player.h" #include "ExternalMind.h" #include "ExternalProperty.h" #include "rulesets/Character.h" #include "common/id.h" #include "common/log.h" #include "common/debug.h" #include "common/Update.h" #include "common/globals.h" #include "common/serialno.h" #include "common/Inheritance.h" #include "common/system.h" #include "common/TypeNode.h" #include "common/compose.hpp" #include #include #include #include #include using Atlas::Message::Element; using Atlas::Objects::Root; using Atlas::Objects::Operation::Info; using Atlas::Objects::Operation::Move; using Atlas::Objects::Operation::Update; using Atlas::Objects::Entity::Anonymous; static const bool debug_flag = false; Connection::Connection(CommClient & client, ServerRouting & svr, const std::string & addr, const std::string & id) : Router(id, forceIntegerId(id)), m_obsolete(false), m_commClient(client), m_server(svr) { m_server.incClients(); logEvent(CONNECT, String::compose("%1 - - Connect from %2", id, addr)); } Connection::~Connection() { // Once we are obsolete, ExternalMind can no longer affect contents // of objects when we delete it. assert(!m_obsolete); m_obsolete = true; debug(std::cout << "destroy called" << std::endl << std::flush;); logEvent(DISCONNECT, String::compose("%1 - - Disconnect", getId())); RouterMap::const_iterator Iend = m_objects.end(); for (RouterMap::const_iterator I = m_objects.begin(); I != Iend; ++I) { removeAccount(I->second, "Disconnect"); } m_server.decClients(); } void Connection::send(const Operation & op) const { m_commClient.send(op); } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & hash, const std::string & id, long intId) { return new Player(this, username, hash, id, intId); } Account * Connection::addAccount(const std::string & type, const std::string & username, const std::string & password) { std::string hash; encrypt_password(password, hash); std::string newAccountId; long intId = newId(newAccountId); if (intId < 0) { log(ERROR, "Account creation failed as no ID available"); return 0; } Account * account = newAccount(type, username, hash, newAccountId, intId); if (account == 0) { return 0; } addObject(account); assert(account->m_connection == this); account->m_connection = this; m_server.addAccount(account); m_server.m_lobby.addAccount(account); return account; } /// \brief Remove an object from this connection. /// /// The object being removed may be a player, or another type of object such /// as an avatar. If it is an player or other account, a pointer is returned. Account * Connection::removeAccount(Router * obj, const std::string & event) { Account * ac = dynamic_cast(obj); if (ac != 0) { m_server.m_lobby.delAccount(ac); ac->m_connection = 0; logEvent(LOGOUT, String::compose("%1 %2 - %4 account %3", getId(), ac->getId(), ac->username(), event)); return ac; } Character * chr = dynamic_cast(obj); if (chr != 0) { if (chr->m_externalMind != 0) { ExternalMind * mind = dynamic_cast(chr->m_externalMind); if (mind != 0 && mind->isConnectedTo(this)) { // Send a move op stopping the current movement Anonymous move_arg; move_arg->setId(chr->getId()); // Include the EXTERNAL property which is changing to zero. // It would be more correct at this point to send a separate // update to have the property update itself, but this // will be much less of an issue once Sight(Set) is created // more correctly move_arg->setAttr("external", 0); ::addToEntity(Vector3D(0,0,0), move_arg->modifyVelocity()); Move move; move->setFrom(chr->getId()); move->setArgs1(move_arg); chr->externalOperation(move); // We used to delete the external mind here, but now we // leave it in place, as it takes care of the disconnected // character. mind->connect(0); logEvent(DROP_CHAR, String::compose("%1 - %2 %4 character (%3)", getId(), chr->getId(), chr->getType()->name(), event)); } else if (mind != 0 && mind->isConnected()) { log(ERROR, String::compose("Connection(%1) requested to " "remove active character %2(%3) " "which is subscribed to another " "Connection(%4).", getId(), chr->getType()->name(), chr->getId(), mind->connectionId())); } } } return 0; } void Connection::addEntity(Entity * ent) { addObject(ent); ent->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Connection::objectDeleted), ent->getIntId())); } void Connection::addObject(Router * obj) { m_objects[obj->getIntId()] = obj; } void Connection::removeObject(long id) { if (!m_obsolete) { m_objects.erase(id); } } void Connection::objectDeleted(long id) { removeObject(id); } void Connection::disconnect() { m_commClient.disconnect(); } void Connection::connectAvatar(Character * chr) { ExternalMind * mind = 0; if (chr->m_externalMind != 0) { mind = dynamic_cast(chr->m_externalMind); } if (mind == 0) { chr->m_externalMind = mind = new ExternalMind(*chr); } if (mind->isConnected()) { log(ERROR, "Character is already connected."); return; } mind->connect(this); if (chr->getProperty("external") == 0) { ExternalProperty * ep = new ExternalProperty(chr->m_externalMind); // FIXME ensure this is install()ed and apply()ed chr->setProperty("external", ep); } Anonymous update_arg; update_arg->setId(chr->getId()); update_arg->setAttr("external", 1); Update update; update->setTo(chr->getId()); update->setArgs1(update_arg); chr->sendWorld(update); } int Connection::verifyCredentials(const Account & account, const Root & creds) const { Element passwd_attr; if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { return -1; } const std::string & passwd = passwd_attr.String(); return check_password(passwd, account.password()); } void Connection::operation(const Operation & op, OpVector & res) { debug(std::cout << "Connection::operation" << std::endl << std::flush;); if (!op->hasAttrFlag(Atlas::Objects::Operation::FROM_FLAG)) { debug(std::cout << "deliver locally" << std::endl << std::flush;); const OpNo op_no = op->getClassNo(); switch (op_no) { case Atlas::Objects::Operation::CREATE_NO: CreateOperation(op, res); break; case Atlas::Objects::Operation::GET_NO: GetOperation(op, res); break; case Atlas::Objects::Operation::LOGIN_NO: LoginOperation(op, res); break; case Atlas::Objects::Operation::LOGOUT_NO: LogoutOperation(op, res); break; case OP_INVALID: break; default: error(op, "Unknown operation", res); break; } return; } const std::string & from = op->getFrom(); debug(std::cout << "send on to " << from << std::endl << std::flush;); RouterMap::const_iterator I = m_objects.find(integerId(from)); if (I == m_objects.end()) { error(op, String::compose("Client \"%1\" op from \"%2\" is from " "non-existant object.", op->getParents().front(), from), res); return; } Router * obj = I->second; Entity * ig_ent = dynamic_cast(obj); if (ig_ent == NULL) { obj->operation(op, res); return; } Character * chr = dynamic_cast(obj); if (chr != NULL) { ExternalMind * mind = 0; if (chr->m_externalMind != 0) { mind = dynamic_cast(chr->m_externalMind); } if (mind == 0 || !mind->isConnected()) { debug(std::cout << "Subscribing existing character" << std::endl << std::flush;); connectAvatar(chr); Info info; Anonymous info_arg; chr->addToEntity(info_arg); info->setArgs1(info_arg); res.push_back(info); logEvent(TAKE_CHAR, String::compose("%1 - %2 Taken character (%3)", getId(), ig_ent->getId(), ig_ent->getType())); } } ig_ent->externalOperation(op); } void Connection::LoginOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got login op" << std::endl << std::flush;); const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Login has no argument", res); return; } // Account should be the first argument of the op const Root & arg = args.front(); // Check for username, and if its not there, then check for // id in case we are dealing with an old client. Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { log(WARNING, "Got Login for account with no username. Checking for old style Login."); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got account Login with no username.", res); return; } username = arg->getId(); } else { username = user_attr.String(); } if (username.empty()) { error(op, "Empty username provided for Login", res); return; } // We now have username, so can check whether we know this // account, either from existing account .... Account * account = m_server.getAccountByName(username); // or if not, from the database if (account == 0 || verifyCredentials(*account, arg) != 0) { clientError(op, "Login is invalid", res); return; } // Account appears to be who they say they are if (account->m_connection) { // Internals don't allow player to log in more than once. clientError(op, "This account is already logged in", res); return; } // Connect everything up addObject(account); EntityDict::const_iterator J = account->getCharacters().begin(); EntityDict::const_iterator Jend = account->getCharacters().end(); for (; J != Jend; ++J) { addEntity(J->second); } account->m_connection = this; m_server.m_lobby.addAccount(account); // Let the client know they have logged in Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good login" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Login account %3", getId(), account->getId(), username)); } void Connection::CreateOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got create op" << std::endl << std::flush;); if (!m_objects.empty()) { clientError(op, "This connection is already logged in", res); return; } const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Create has no argument", res); return; } const Root & arg = args.front(); if (restricted_flag) { error(op, "Account creation on this server is restricted", res); return; } Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { error(op, "Got account Create with no username.", res); return; } else { username = user_attr.String(); } Element passwd_attr; if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { error(op, "No account password given", res); return; } const std::string & password = passwd_attr.String(); if (username.empty() || password.empty() || (0 != m_server.getAccountByName(username))) { // Account exists, or creation data is duff clientError(op, "Account creation is invalid", res); return; } std::string type("player"); if (!arg->isDefaultParents()) { const std::list & parents = arg->getParents(); if (!parents.empty()) { type = parents.front(); } } Account * account = addAccount(type, username, password); if (account == 0) { clientError(op, "Account creation failed", res); return; } Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good create" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Create account %3", getId(), account->getId(), username)); } void Connection::LogoutOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); if (args.empty()) { // Logging self out Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } send(info); disconnect(); return; } const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got logout for entith with no ID", res); return; } const long obj_id = integerId(arg->getId()); if (obj_id == -1) { error(op, "Got logout for non numeric entity ID", res); return; } RouterMap::iterator I = m_objects.find(obj_id); if (I == m_objects.end()) { error(op, String::compose("Got logout for unknown entity ID(%1)", obj_id), res); return; } Account * ac = removeAccount(I->second, "Logout"); if (ac != 0) { m_objects.erase(I); EntityDict::const_iterator J = ac->getCharacters().begin(); EntityDict::const_iterator Jend = ac->getCharacters().end(); for (; J != Jend; ++J) { Entity * chr = J->second; Character * character = dynamic_cast(chr); if (character != 0) { if (character->m_externalMind != 0) { ExternalMind * em = dynamic_cast(character->m_externalMind); if (em == 0) { log(ERROR, String::compose("Character %1(%2) has " "external mind object which " "is not an ExternalMind", chr->getType(), chr->getId())); } else { if (!em->isConnected()) { log(ERROR, String::compose("Connection(%1) has found a " "character in its dictionery " "which is not connected.", getId())); removeObject(chr->getIntId()); } else if (!em->isConnectedTo(this)) { log(ERROR, String::compose("Connection(%1) has found a " "character in its dictionery " "which is connected to another " "Connection(%2)", getId(), em->connectionId())); removeObject(chr->getIntId()); } } } else { removeObject(chr->getIntId()); } } else { // Non character entity removeObject(chr->getIntId()); } } } Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } res.push_back(info); } void Connection::GetOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); Info info; if (args.empty()) { Anonymous info_arg; m_server.addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Replying to empty get" << std::endl << std::flush;); } else { const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Type definition requested with no id", res); return; } const std::string & id = arg->getId(); debug(std::cout << "Get got for " << id << std::endl << std::flush;); Atlas::Objects::Root o = Inheritance::instance().getClass(id); if (!o.isValid()) { error(op, String::compose("Unknown type definition for \"%1\" " "requested", id), res); return; } info->setArgs1(o); } res.push_back(info); }