// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include #include "ScriptFactory.h" #include "rulesets/Py_Thing.h" #include "rulesets/Python_Script_Utils.h" #include "rulesets/PythonEntityScript.h" #include "rulesets/Entity.h" #include "common/log.h" #include "common/compose.hpp" /// \brief ScriptKit constructor /// /// @param package name of the script package scripts are to be created from /// @param type name of the type instanced to create scripts ScriptKit::ScriptKit(const std::string & package, const std::string & type) : m_package(package), m_type(type) { } ScriptKit::~ScriptKit() { } /// \brief Retrieve the pythonclass object from the module which has /// already been loaded. int PythonScriptFactory::getClass() { m_class = Get_PyClass(m_module, m_package, m_type); if (m_class == 0) { return -1; } if (!PyType_IsSubtype((PyTypeObject*)m_class, &PyEntity_Type) && !PyType_IsSubtype((PyTypeObject*)m_class, &PyCharacter_Type)) { log(ERROR, String::compose("Python class does not inherit from " "a core server type. \"%1.%2\"", m_package, m_type)); Py_DECREF(m_class); m_class = 0; return -1; } return 0; } /// \brief PythonScriptFactory constructor /// /// @param package Name of the script package where the script type is /// @param type Name of the scrpt types instanced by this factory PythonScriptFactory::PythonScriptFactory(const std::string & package, const std::string & type) : ScriptKit(package, type), m_module(0), m_class(0) { // FIXME #4 This sort of code should not be in the constructor m_module = Get_PyModule(m_package); if (m_module == NULL) { return; } getClass(); } PythonScriptFactory::~PythonScriptFactory() { if (m_class != 0) { Py_DECREF(m_class); } if (m_module != 0) { Py_DECREF(m_module); } } int PythonScriptFactory::addScript(Entity * entity) { if (m_class == 0) { return -1; } PyEntity * wrapper = newPyEntity(); wrapper->m_entity.e = entity; PyObject * script = Create_PyScript((PyObject *)wrapper, m_class); Py_DECREF(wrapper); if (script != NULL) { entity->setScript(new PythonEntityScript(script)); Py_DECREF(script); } return (script == NULL) ? -1 : 0; } int PythonScriptFactory::refreshClass() { if (m_module == 0) { return -1; } PyObject * new_module = PyImport_ReloadModule(m_module); if (new_module == 0) { log(ERROR, String::compose("Error reloading python module \"%1\"", m_package)); PyErr_Clear(); return -1; } Py_DECREF(m_module); m_module = new_module; return getClass(); }