// This file may be redistributed and modified only under the terms of // the GNU General Public License (See COPYING for details). // Copyright (C) 2000,2001 Alistair Riddoch #include "CommClient.h" #include "CommServer.h" #include #include #include #include "Connection.h" using Atlas::Message::Object; static const bool debug_flag = false; CommClient::CommClient(CommServer & svr, int fd, int port) : commServer(svr), clientFd(fd), clientIos(fd), codec(NULL), encoder(NULL), connection(*new Connection(*this)) { } CommClient::~CommClient() { connection.destroy(); delete &connection; if (encoder != NULL) { delete encoder; } if (codec != NULL) { delete codec; } close(clientFd); } void CommClient::setup() { debug( std::cout << "Negotiating started" << std::endl << std::flush; ); // Create the server side negotiator accept = new Atlas::Net::StreamAccept("cyphesis " + commServer.identity, clientIos, this); accept->Poll(false); clientIos << std::flush; } bool CommClient::negotiate() { debug(std::cout << "Negotiating... " << std::flush;); // Poll and check if negotiation is complete accept->Poll(); if (accept->GetState() == Atlas::Net::StreamAccept::IN_PROGRESS) { return false; } debug(std::cout << "done" << std::endl;); // Check if negotiation failed if (accept->GetState() == Atlas::Net::StreamAccept::FAILED) { std::cerr << "Failed to negotiate" << std::endl; return true; } // Negotiation was successful // Get the codec that negotiation established codec = accept->GetCodec(); // Create a new encoder to send high level objects to the codec encoder = new Atlas::Objects::Encoder(codec); // This should always be sent at the beginning of a session codec->StreamBegin(); // Acceptor is now finished with delete accept; accept = NULL; return false; } void CommClient::message(const RootOperation & op) { OpVector reply = connection.message(op); for(OpVector::const_iterator I = reply.begin(); I != reply.end(); I++) { debug(std::cout << "sending reply" << std::endl << std::flush;); send(*I); delete *I; } } void CommClient::UnknownObjectArrived(const Object& o) { debug(std::cout << "An unknown has arrived." << std::endl << std::flush;); RootOperation r; bool isOp = utility::Object_asOperation(o.AsMap(), r); if (isOp) { message(r); } if (debug_flag) { std::cout << "An unknown has arrived." << std::endl << std::flush; Object::MapType::const_iterator I; for(I = o.AsMap().begin(); I != o.AsMap().end(); I++) { std::cout << I->first << std::endl << std::flush; if (I->second.IsString()) { std::cout << I->second.AsString() << std::endl << std::flush; } } } } void CommClient::ObjectArrived(const Login & op) { debug(std::cout << "A login operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Create & op) { debug(std::cout << "A create operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Imaginary & op) { debug(std::cout << "A imaginary operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Move & op) { debug(std::cout << "A move operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Set & op) { debug(std::cout << "A set operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Touch & op) { debug(std::cout << "A touch operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Look & op) { debug(std::cout << "A look operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Talk & op) { debug(std::cout << "A talk operation thingy here!" << std::endl << std::flush;); message(op); } void CommClient::ObjectArrived(const Get & op) { debug(std::cout << "A get operation thingy here!" << std::endl << std::flush;); message(op); }