// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "python/CyPy_LocatedEntity.h" #include "PythonArithmeticFactory.h" #include "Python_Script_Utils.h" #include "PythonArithmeticScript.h" #include "Character.h" /// \brief PythonArithmeticFactory constructor /// /// @param package Name of the package containing the script /// @param name Name of the type within the package for the script PythonArithmeticFactory::PythonArithmeticFactory(const std::string & package, const std::string & name) : PythonClass(package, name) { } PythonArithmeticFactory::~PythonArithmeticFactory() { } int PythonArithmeticFactory::setup() { return load(); } /// \brief Create a new arithmetic script for a character /// /// @param chr the Character that requires a new script ArithmeticScript * PythonArithmeticFactory::newScript(LocatedEntity * owner) { if (!m_class) { return nullptr; } // Create the task, and use its script to add a script if (m_class->isNull()) { return nullptr; } // FIXME Pass in entity for initialisation of entity pointer in // EntityWrapper. Py::Object py_object; try { if (owner == nullptr) { py_object = m_class->apply(); } else { py_object = m_class->apply(Py::TupleN(CyPy_LocatedEntity::wrap(owner))); } } catch (const Py::BaseException& ex) { if (owner) { log(ERROR, "Could not create python stats instance for " + owner->describeEntity()); } else { log(ERROR, "Could not create python stats instance"); } if (PyErr_Occurred()) { PyErr_Print(); } } ArithmeticScript * script = new PythonArithmeticScript(py_object); // FIXME This is now part of the property, not the character. // chr.statistics().m_script = script; return script; }