// This file may be redistributed and modified only under the terms of // the GNU General Public License (See COPYING for details). // Copyright (C) 2004 Alistair Riddoch #include "rulesets/Fell.h" #include "rulesets/Entity.h" #include "rulesets/Character.h" #include #include #include int main() { int ret = 0; Operation op; OpVector res; { Task * task; if (0) { task->TickOperation(op, res); } } Entity ent1("1"), ent2("2"); Character chr("3"); { Fell fell(chr, ent1, ent2); assert(!fell.obsolete()); fell.TickOperation(op, res); fell.irrelevant(); assert(fell.obsolete()); } return ret; }