// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "LocatedEntity.h" #include "Script.h" #include "AtlasProperties.h" #include "common/Property.h" #include "common/TypeNode.h" using Atlas::Message::Element; using Atlas::Message::MapType; /// \brief Set of attribute names which must not be changed /// /// The attributes named are special and are modified using high level /// operations, such as Move, not via Set operations, or assigned by /// normal means. std::set LocatedEntity::m_immutable; /// \brief Singleton accessor for immutables /// /// The immutable attribute set m_immutables is initialised if necessary, /// and a reference is returned. const std::set & LocatedEntity::immutables() { if (m_immutable.empty()) { m_immutable.insert("parents"); m_immutable.insert("pos"); m_immutable.insert("loc"); m_immutable.insert("velocity"); m_immutable.insert("orientation"); m_immutable.insert("contains"); m_immutable.insert("objtype"); } return m_immutable; } /// \brief LocatedEntity constructor LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_contains(0) { m_properties["id"] = new IdProperty(getId()); } LocatedEntity::~LocatedEntity() { PropertyDict::const_iterator I = m_properties.begin(); PropertyDict::const_iterator Iend = m_properties.end(); for (; I != Iend; ++I) { delete I->second; } delete m_script; if (m_location.m_loc != 0) { m_location.m_loc->decRef(); } if (m_contains != 0) { delete m_contains; } } /// \brief Check if this entity has a property with the given name /// /// @param name Name of attribute to be checked /// @return trye if this entity has an attribute with the name given /// false otherwise bool LocatedEntity::hasAttr(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return true; } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return true; } } return false; } /// \brief Get the value of an attribute /// /// @param name Name of attribute to be retrieved /// @param attr Reference used to store value /// @return zero if this entity has an attribute with the name given /// nonzero otherwise int LocatedEntity::getAttr(const std::string & name, Element & attr) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr); } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return I->second->get(attr); } } return -1; } /// \brief Get the value of an attribute if it is the right type /// /// @param name Name of attribute to be retrieved /// @param attr Reference used to store value /// @return zero if this entity has an attribute with the name given /// nonzero otherwise int LocatedEntity::getAttrType(const std::string & name, Element & attr, int type) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr) || (attr.getType() == type ? 0 : 1); } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return I->second->get(attr) || (attr.getType() == type ? 0 : 1); } } return -1; } /// \brief Set the value of an attribute /// /// @param name Name of attribute to be changed /// @param attr Value to be stored PropertyBase * LocatedEntity::setAttr(const std::string & name, const Element & attr) { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { I->second->set(attr); return I->second; } return m_properties[name] = new SoftProperty(attr); } /// \brief Get the property object for a given attribute /// /// @param name name of the attribute for which the property is required. /// @return a pointer to the property, or zero if the attributes does /// not exist, or is not stored using a property object. const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } /// \brief Called when the container of this entity changes. /// void LocatedEntity::onContainered() { } /// \brief Called when the properties of this entity change. /// void LocatedEntity::onUpdated() { } /// \brief Associate a script with this entity /// /// The previously associated script is deleted. /// @param scrpt Pointer to the script to be associated with this entity void LocatedEntity::setScript(Script * scrpt) { delete m_script; m_script = scrpt; } /// \brief Make this entity a container /// /// If this entity is not already a contains, set up the necessary /// storage and property. void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; m_properties["contains"] = new ContainsProperty(*m_contains); } } /// \brief Change the container of an entity /// /// @param new_loc The entity which is to become this entities new /// container. void LocatedEntity::changeContainer(LocatedEntity * new_loc) { assert(m_location.m_loc != 0); assert(m_location.m_loc->m_contains != 0); m_location.m_loc->m_contains->erase(this); if (m_location.m_loc->m_contains->empty()) { m_location.m_loc->onUpdated(); } new_loc->makeContainer(); bool was_empty = new_loc->m_contains->empty(); new_loc->m_contains->insert(this); if (was_empty) { new_loc->onUpdated(); } assert(m_location.m_loc->checkRef() > 0); m_location.m_loc->decRef(); m_location.m_loc = new_loc; m_location.m_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); onContainered(); } /// \brief Read attributes from an Atlas element /// /// @param ent The Atlas map element containing the attribute values void LocatedEntity::merge(const MapType & ent) { const std::set & imm = immutables(); MapType::const_iterator Iend = ent.end(); for (MapType::const_iterator I = ent.begin(); I != Iend; ++I) { const std::string & key = I->first; if (imm.find(key) != imm.end()) continue; setAttr(key, I->second); } }