// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "TerrainModProperty.h" #include "Entity.h" #include "TerrainModTranslator.h" #include "TerrainProperty.h" #include "common/compose.hpp" #include "common/log.h" #include "common/debug.h" #include "modules/Location.h" #include "modules/TerrainContext.h" #include #include #include static const bool debug_flag = false; using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Message::FloatType; /// \brief TerrainModProperty constructor /// TerrainModProperty::TerrainModProperty(const HandlerMap & handlers) : m_modptr(0), m_handlers(handlers), m_innerMod(0) { } TerrainModProperty::~TerrainModProperty() { // TODO remove the mod from the terrain // This is already covered from the Delete op handler when // the entity is deleted delete m_innerMod; } void TerrainModProperty::install(Entity * owner) { HandlerMap::const_iterator I = m_handlers.begin(); HandlerMap::const_iterator Iend = m_handlers.end(); for (; I != Iend; ++I) { owner->installHandler(I->first, I->second); } } void TerrainModProperty::apply(Entity * owner) { // Find the terrain const TerrainProperty * terrain = getTerrain(owner); if (terrain == 0) { log(ERROR, "Terrain Modifier could not find terrain"); return; } // Parse the Atlas data for our mod Mercator::TerrainMod * mod = parseModData(owner, m_data); if (mod == 0) { log(ERROR, "Terrain Modifier could not be parsed!"); return; } // If there is an old mod ... if (m_modptr != 0) { // and the new one is the same, just update if (mod == m_modptr) { terrain->updateMod(m_modptr); return; } // If the mod has changed then remove the old one and dlete it. terrain->removeMod(m_modptr); delete m_modptr; } m_modptr = mod; // Apply the new mod to the terrain; retain the returned pointer terrain->addMod(m_modptr); m_modptr->setContext(new TerrainContext(owner)); m_modptr->context()->setId(owner->getId()); } void TerrainModProperty::move(Entity* owner) { const TerrainProperty* terrain = getTerrain(owner); if (terrain == 0) { log(ERROR, "Terrain Modifier could not find terrain"); return; } Mercator::TerrainMod* mod = parseModData(owner, m_data); if (mod == 0) { log(ERROR, "Terrain Modifier could not be parsed!"); return; } if (mod != m_modptr) { log(ERROR, "Terrain Modifier mysteriously changed when moved!"); return; } terrain->updateMod(mod); } void TerrainModProperty::remove(Entity * owner) { if (m_modptr) { const TerrainProperty* terrain = getTerrain(owner); if (terrain) { terrain->removeMod(m_modptr); delete m_modptr; m_modptr = 0; } } } Mercator::TerrainMod * TerrainModProperty::parseModData(Entity * owner, const MapType & modMap) { if (m_innerMod == 0) { m_innerMod = new TerrainModTranslator; } if (m_innerMod->parseData(owner->m_location.pos(), owner->m_location.orientation(), modMap)) { return m_innerMod->getModifier(); } return 0; } int TerrainModProperty::getAttr(const std::string & name, Element & val) { MapType::const_iterator I = m_data.find(name); if (I != m_data.end()) { val = I->second; return 0; } return -1; } void TerrainModProperty::setAttr(const std::string & name, const Element & val) { m_data[name] = val; }