// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifndef SERVER_COMM_STREAM_CLIENT_H #define SERVER_COMM_STREAM_CLIENT_H #include "CommSocket.h" #include /// \brief Base class for stream clients connected to the server. /// /// \ingroup ServerSockets class CommStreamClient : public CommSocket { protected: /// \brief C++ iostream compatible socket object handling the socket IO. tcp_socket_stream m_clientIos; public: CommStreamClient(CommServer &, int fd); CommStreamClient(CommServer &); virtual ~CommStreamClient(); void disconnect() { m_clientIos.shutdown(); } int getFd() const; bool isOpen() const; bool eof(); }; #endif // SERVER_COMM_STREAM_CLIENT_H