// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/Connection.h" #include "server/Account.h" #include "server/CommClient.h" #include "server/CommServer.h" #include "server/ExternalMind.h" #include "server/ExternalProperty.h" #include "server/Lobby.h" #include "server/Player.h" #include "server/ServerRouting.h" #include "rulesets/Character.h" #include "common/compose.hpp" #include "common/Inheritance.h" #include "common/log.h" #include "common/SystemTime.h" #include #include #include #include #include #include using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Create; using Atlas::Objects::Operation::Get; using Atlas::Objects::Operation::Login; using Atlas::Objects::Operation::Logout; using Atlas::Objects::Operation::Move; class TestCommClient : public CommClient { public: TestCommClient(CommServer & cs) : CommClient(cs, "") { } }; class TestConnection : public Connection { public: TestConnection(CommClient & cc, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Connection(cc, svr, addr, id, iid) { } Account * testAddAccount(const std::string & username, const std::string & password) { return addAccount("player", username, password); } Account * testRemoveAccount(Router * obj) { return removeAccount(obj, "test_event"); } size_t numObjects() const { return m_objects.size(); } const RouterMap & getObjects() const { return m_objects; } void removeObject(Router * obj) { RouterMap::iterator I = m_objects.find(obj->getIntId()); if (I != m_objects.end()) { m_objects.erase(I); } } }; int main() { // WorldRouter world(SystemTime()); // Entity & e = world.m_gameWorld; ServerRouting server(*(BaseWorld*)0, "noruleset", "unittesting", "1", 1, "2", 2); CommServer commServer; TestCommClient * tcc = new TestCommClient(commServer); TestConnection * tc = new TestConnection(*tcc, server, "addr", "3", 3); Account * ac = tc->testAddAccount("bob", "foo"); assert(ac != 0); ac = tc->testRemoveAccount(ac); assert(ac != 0); tc->removeObject(ac); assert(tc->numObjects() == 0); { Create op; OpVector res; tc->operation(op, res); op->setArgs1(Root()); tc->operation(op, res); restricted_flag = true; tc->operation(op, res); restricted_flag = false; Anonymous op_arg; op->setArgs1(op_arg); tc->operation(op, res); op_arg->setId("jim"); // Legacy op tc->operation(op, res); op_arg->setAttr("username", 1); // Malformed username tc->operation(op, res); op_arg->setAttr("username", "jim"); // username, no password tc->operation(op, res); op_arg->setAttr("password", ""); // zero length password tc->operation(op, res); op_arg->setAttr("username", ""); op_arg->setAttr("password", "foo"); // zero length username tc->operation(op, res); op_arg->setAttr("username", "jim"); // valid username and password tc->operation(op, res); assert(tc->numObjects() != 0); } { Login op; OpVector res; tc->operation(op, res); op->setArgs1(Root()); tc->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); tc->operation(op, res); op_arg->setId("bob"); tc->operation(op, res); op_arg->setAttr("username", 1); tc->operation(op, res); op_arg->setAttr("username", ""); tc->operation(op, res); op_arg->setAttr("username", "bob"); tc->operation(op, res); op_arg->setAttr("password", "foo"); tc->operation(op, res); tc->operation(op, res); } { Get op; OpVector res; tc->operation(op, res); Root op_arg; op->setArgs1(op_arg); tc->operation(op, res); op_arg->setId("1"); tc->operation(op, res); op_arg->setId("game_entity"); tc->operation(op, res); } { Logout op; OpVector res; tc->operation(op, res); op->setSerialno(24); tc->operation(op, res); Root op_arg; op->setArgs1(op_arg); tc->operation(op, res); op_arg->setId("-1"); tc->operation(op, res); op_arg->setId("23"); tc->operation(op, res); // How to determine the real ID? const RouterMap rm = tc->getObjects(); RouterMap::const_iterator I = rm.begin(); for (;I != rm.end(); ++I) { std::string object_id = String::compose("%1", I->first); std::cout << "ID: " << object_id << std::endl; op_arg->setId(object_id); tc->operation(op, res); } } delete tc; } // Stubs bool restricted_flag; namespace Atlas { namespace Objects { namespace Operation { int UPDATE_NO = -1; } } } CommServer::CommServer() : m_congested(false) { } CommServer::~CommServer() { } Idle::Idle(CommServer & svr) : m_idleManager(svr) { } Idle::~Idle() { } CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { } CommSocket::~CommSocket() { } CommStreamClient::CommStreamClient(CommServer & svr) : CommSocket(svr) { } CommStreamClient::~CommStreamClient() { } int CommStreamClient::getFd() const { return -1; } bool CommStreamClient::isOpen() const { return m_clientIos.is_open(); } bool CommStreamClient::eof() { return (m_clientIos.fail() || m_clientIos.peek() == std::iostream::traits_type::eof()); } CommClient::CommClient(CommServer & svr, const std::string &) : CommStreamClient(svr), Idle(svr), m_codec(NULL), m_encoder(NULL), m_connection(NULL), m_connectTime(svr.time()) { } CommClient::~CommClient() { } void CommClient::dispatch() { } void CommClient::objectArrived(const Atlas::Objects::Root & obj) { } void CommClient::idle(time_t t) { } int CommClient::read() { return 0; } int CommClient::send(const Atlas::Objects::Operation::RootOperation & op) { return 0; } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectedRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } const char * Account::getType() const { return "testaccount"; } void Account::store() const { } void Account::addToMessage(Atlas::Message::MapType &) const { } void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const { } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } void Account::operation(const Operation &, OpVector &) { } void Account::LogoutOperation(const Operation &, OpVector &) { } void Account::CreateOperation(const Operation &, OpVector &) { } void Account::SetOperation(const Operation &, OpVector &) { } void Account::ImaginaryOperation(const Operation &, OpVector &) { } void Account::TalkOperation(const Operation &, OpVector &) { } void Account::LookOperation(const Operation &, OpVector &) { } void Account::GetOperation(const Operation &, OpVector &) { } void Account::OtherOperation(const Operation &, OpVector &) { } ConnectedRouter::ConnectedRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectedRouter::~ConnectedRouter() { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) : Router(id, intId), m_server(s) { } Lobby::~Lobby() { } void Lobby::delAccount(Account * ac) { } void Lobby::addToMessage(MapType & omap) const { } void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Lobby::addAccount(Account * ac) { } void Lobby::operation(const Operation & op, OpVector & res) { } ExternalMind::ExternalMind(Entity & e) : Router(e.getId(), e.getIntId()), m_connection(0), m_entity(e) { } ExternalMind::~ExternalMind() { } void ExternalMind::operation(const Operation & op, OpVector & res) { } ExternalProperty::ExternalProperty(Router * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } const std::string & ExternalMind::connectionId() { assert(m_connection != 0); return m_connection->getId(); } void ExternalMind::connect(Connection * c) { m_connection = c; } Character::Character(const std::string & id, long intId) : Character_parent(id, intId), m_movement(*(Movement*)0), m_mind(0), m_externalMind(0) { } Character::~Character() { } void Character::operation(const Operation & op, OpVector &) { } void Character::externalOperation(const Operation & op) { } void Character::ImaginaryOperation(const Operation & op, OpVector &) { } void Character::TickOperation(const Operation & op, OpVector &) { } void Character::TalkOperation(const Operation & op, OpVector &) { } void Character::NourishOperation(const Operation & op, OpVector &) { } void Character::UseOperation(const Operation & op, OpVector &) { } void Character::WieldOperation(const Operation & op, OpVector &) { } void Character::AttackOperation(const Operation & op, OpVector &) { } void Character::ActuateOperation(const Operation & op, OpVector &) { } void Character::mindActuateOperation(const Operation &, OpVector &) { } void Character::mindAttackOperation(const Operation &, OpVector &) { } void Character::mindCombineOperation(const Operation &, OpVector &) { } void Character::mindCreateOperation(const Operation &, OpVector &) { } void Character::mindDeleteOperation(const Operation &, OpVector &) { } void Character::mindDivideOperation(const Operation &, OpVector &) { } void Character::mindEatOperation(const Operation &, OpVector &) { } void Character::mindGoalInfoOperation(const Operation &, OpVector &) { } void Character::mindImaginaryOperation(const Operation &, OpVector &) { } void Character::mindLookOperation(const Operation &, OpVector &) { } void Character::mindMoveOperation(const Operation &, OpVector &) { } void Character::mindSetOperation(const Operation &, OpVector &) { } void Character::mindSetupOperation(const Operation &, OpVector &) { } void Character::mindTalkOperation(const Operation &, OpVector &) { } void Character::mindThoughtOperation(const Operation &, OpVector &) { } void Character::mindTickOperation(const Operation &, OpVector &) { } void Character::mindTouchOperation(const Operation &, OpVector &) { } void Character::mindUpdateOperation(const Operation &, OpVector &) { } void Character::mindUseOperation(const Operation &, OpVector &) { } void Character::mindWieldOperation(const Operation &, OpVector &) { } void Character::mindOtherOperation(const Operation &, OpVector &) { } Thing::Thing(const std::string & id, long intId) : Thing_parent(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0), m_flags(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return m_properties[name] = prop; } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } Location::Location() : m_loc(0) { } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(Entity *) { } void PropertyBase::apply(Entity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw) { } BaseWorld::~BaseWorld() { } Entity * BaseWorld::getEntity(const std::string & id) const { return 0; } Entity * BaseWorld::getEntity(long id) const { return 0; } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const TypeNode * Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } void encrypt_password(const std::string & pwd, std::string & hash) { } void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } void addToEntity(const Vector3D & v, std::vector & vd) { vd.resize(3); vd[0] = v[0]; vd[1] = v[1]; vd[2] = v[2]; } int check_password(const std::string & pwd, const std::string & hash) { return 0; }