// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "common/EntityKit.h" #include "common/ScriptKit.h" #include #include using Atlas::Message::MapType; class TestEntityKit : public EntityKit { public: virtual ~TestEntityKit() { } virtual Entity * newEntity(const std::string & id, long intId) { return 0; } virtual EntityKit * duplicateFactory() { return 0; } }; class TestScriptKit : public ScriptKit { public: std::string m_package; virtual const std::string & package() const { return m_package; } virtual int addScript(Entity * entity) const { return 0; } virtual int refreshClass() { return 0; } }; int main() { { EntityKit * ek = new TestEntityKit; delete ek; } { EntityKit * ek = new TestEntityKit; ek->m_scriptFactory = new TestScriptKit; delete ek; } { EntityKit * ek = new TestEntityKit; ek->addProperties(); delete ek; } { EntityKit * ek = new TestEntityKit; ek->updateProperties(); delete ek; } { EntityKit * ek = new TestEntityKit; EntityKit * ekc = new TestEntityKit; ekc->m_classAttributes.insert(std::make_pair("foo", "value")); ek->m_children.insert(ekc); ek->updateProperties(); assert(ekc->m_attributes.find("foo") != ekc->m_attributes.end()); delete ek; } return 0; } // stubs #include "common/TypeNode.h" void TypeNode::addProperties(const MapType & attributes) { } void TypeNode::updateProperties(const MapType & attributes) { }