// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyCoverage.h" #include "rulesets/MultiHandlerProperty.h" #include "rulesets/Entity.h" #include static HandlerResult test_handler(Entity *, const Operation &, OpVector &) { return OPERATION_HANDLED; } int main() { HandlerMap test_map; test_map.insert(std::make_pair(Atlas::Objects::Operation::GET_NO, &test_handler)); PropertyBase * ap = new MultiHandlerProperty(test_map); { PropertyCoverage pc(ap); pc.basicCoverage(); } ap = new MultiHandlerProperty(test_map); { PropertyCoverage pc(ap); pc.basicCoverage(); } ap = new MultiHandlerProperty(test_map); { PropertyCoverage pc(ap); pc.basicCoverage(); } return 0; } // stubs void Entity::installHandler(int class_no, Handler handler) { }