// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "IGEntityExerciser.h" #include "allOperations.h" #include "rulesets/Thing.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/Domain.h" #include "rulesets/Script.h" #include "rulesets/StatusProperty.h" #include "common/const.h" #include "common/id.h" #include "common/log.h" #include "common/Property_impl.h" #include "common/TypeNode.h" #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; int main() { Thing e("1", 1); TypeNode type("thing"); e.setType(&type); IGEntityExerciser ee(e); // Throw an op of every type at the entity ee.runOperations(); // Subscribe the entity to every class of op std::set opNames; ee.addAllOperations(opNames); // Throw an op of every type at the entity again now it is subscribed ee.runOperations(); return 0; } //stubs namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int DROP_NO = -1; int EAT_NO = -1; int NOURISH_NO = -1; int PICKUP_NO = -1; int SETUP_NO = -1; int TICK_NO = -1; int UPDATE_NO = -1; } } } Motion::Motion(Entity & body) : m_entity(body), m_serialno(0), m_collision(false) { } Motion::~Motion() { } float Motion::checkCollisions() { return consts::move_tick; } bool Motion::resolveCollision() { return true; } void Motion::setMode(const std::string & mode) { } void Motion::adjustPostion() { } Operation * Motion::genUpdateOperation() { return 0; } Operation * Motion::genMoveOperation() { return 0; } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0), m_flags(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } void Entity::onContainered() { } void Entity::onUpdated() { } Domain * Entity::getMovementDomain() { return Domain::instance(); } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::changeContainer(LocatedEntity * new_loc) { assert(m_location.m_loc != 0); assert(m_location.m_loc->m_contains != 0); m_location.m_loc->m_contains->erase(this); if (m_location.m_loc->m_contains->empty()) { m_location.m_loc->onUpdated(); } new_loc->makeContainer(); bool was_empty = new_loc->m_contains->empty(); new_loc->m_contains->insert(this); if (was_empty) { new_loc->onUpdated(); } assert(m_location.m_loc->checkRef() > 0); m_location.m_loc->decRef(); m_location.m_loc = new_loc; m_location.m_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); onContainered(); } void LocatedEntity::merge(const MapType & ent) { } Domain * Domain::m_instance = new Domain(); Domain::Domain() : m_refCount(0) { } Domain::~Domain() { } float Domain::constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } void Domain::tick(double t) { } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } Entity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Entity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } void Location::addToMessage(MapType & omap) const { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::~TypeNode() { } IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem), m_data(data) { } int IdProperty::get(Atlas::Message::Element & e) const { return 0; } void IdProperty::set(const Atlas::Message::Element & e) { } void IdProperty::add(const std::string & key, Atlas::Message::MapType & ent) const { } void IdProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(Entity *) { } void PropertyBase::apply(Entity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { this->m_data = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { this->m_data = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isString()) { this->m_data = e.String(); } } template class Property; template class Property; template class Property; SoftProperty::SoftProperty() { } SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } StatusProperty::StatusProperty() { } void StatusProperty::apply(Entity * owner) { } BBoxProperty::BBoxProperty() { } void BBoxProperty::apply(Entity * ent) { } int BBoxProperty::get(Element & val) const { return 0; } void BBoxProperty::set(const Element & val) { } void BBoxProperty::add(const std::string & key, MapType & map) const { } void BBoxProperty::add(const std::string & key, const RootEntity & ent) const { } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } void log(LogLevel lvl, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { if (vf.size() != 3) { return -1; } v[0] = vf[0]; v[1] = vf[1]; v[2] = vf[2]; v.setValid(); return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); float squareDistance(const Location & self, const Location & other) { return 1.f; } float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }