// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #error This file has been removed from the build #ifndef DOXYGEN_SHOULD_SKIP_THIS #include "rulesets/Fell.h" #include "rulesets/Character.h" #include "common/Tick.h" #include #include using Atlas::Objects::Operation::Tick; /// \brief Constructor for Fell task /// /// @param chr Character peforming the task /// @param tool Entity to be used as a tool for this task /// @param target Entity that is the target for this task Fell::Fell(Character & chr, Entity & tool, Entity & target) : Task(chr) { } Fell::~Fell() { } // FIXME Should this be what the default implemntation of this method does? void Fell::initTask(const Operation & op, OpVector & res) { Tick t; t->setAttr("sub_to", "task"); t->setTo(m_character.getId()); } void Fell::TickOperation(const Operation & op, OpVector & res) { }