// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Food.h" #include "Script.h" #include "common/Eat.h" #include "common/Nourish.h" #include #include using Atlas::Message::Element; using Atlas::Objects::Root; using Atlas::Objects::Operation::Set; using Atlas::Objects::Operation::Nourish; using Atlas::Objects::Entity::Anonymous; Food::Food(const std::string & id, long intId) : Food_parent(id, intId) { m_attributes["cooked"] = 0; m_attributes["burn_speed"] = 0.1; m_mass = 1; } Food::~Food() { } void Food::EatOperation(const Operation & op, OpVector & res) { Anonymous self; self->setId(getId()); self->setAttr("status", -1); Set s; s->setTo(getId()); s->setArgs1(self); const std::string & to = op->getFrom(); Anonymous nour_arg; nour_arg->setId(to); nour_arg->setAttr("mass", m_mass); Nourish n; n->setTo(to); n->setArgs1(nour_arg); res.push_back(s); res.push_back(n); } void Food::BurnOperation(const Operation & op, OpVector & res) { if (op->getArgs().empty()) { error(op, "Burn op has no argument", res, getId()); return; } double cooked = 0; Element cooked_attr; if (getAttr("cooked", cooked_attr) && cooked_attr.isNum()) { cooked = cooked_attr.asNum(); } const Root & arg = op->getArgs().front(); Anonymous set_arg; set_arg->setId(getId()); // Currently this cooks pretty quick, and at the same speed for // everything. No mechanism for this yet. Element status_attr; if (arg->copyAttr("status", status_attr) != 0 || !status_attr.isNum()) { error(op, "Burn op with no fire status", res, getId()); } else { double fire_size = status_attr.asNum(); set_arg->setAttr("cooked", cooked + (fire_size/m_mass)); if (cooked > 1.0) { set_arg->setAttr("status", m_status - (m_attributes["burn_speed"].asNum()) * fire_size); } } Set s; s->setTo(getId()); s->setArgs1(set_arg); res.push_back(s); }