// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "TerrainProperty.h" #include #include #include "common/debug.h" #include #include static const bool debug_flag = false; using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Message::FloatType; typedef Mercator::Terrain::Pointstore Pointstore; typedef Mercator::Terrain::Pointcolumn Pointcolumn; TerrainProperty::TerrainProperty(Mercator::Terrain & data, PointSet & modifiedTerrain, PointSet & createdTerrain, unsigned int flags) : PropertyBase(flags), m_data(data), m_modifiedTerrain(modifiedTerrain), m_createdTerrain(createdTerrain) { } bool TerrainProperty::get(Element & ent) const { MapType & t = (ent = MapType()).asMap(); MapType & terrain = (t["points"] = MapType()).asMap(); const Pointstore & points = m_data.getPoints(); Pointstore::const_iterator Iend = points.end(); for (Pointstore::const_iterator I = points.begin(); I != Iend; ++I) { const Pointcolumn & pointcol = I->second; Pointcolumn::const_iterator J = pointcol.begin(); Pointcolumn::const_iterator Jend = pointcol.end(); for (; J != Jend; ++J) { std::stringstream key; key << I->first << "x" << J->first; ListType & point = (terrain[key.str()] = ListType(3)).asList(); point[0] = (FloatType)(I->first); point[1] = (FloatType)(J->first); point[2] = (FloatType)(J->second.height()); } } return true; } void TerrainProperty::set(const Element & ent) { if (!ent.isMap()) { return; } const MapType & t = ent.asMap(); debug(std::cout << "World::setTerrain()" << std::endl << std::flush;); const Pointstore & basePoints = m_data.getPoints(); MapType::const_iterator I = t.find("points"); if ((I != t.end()) && (I->second.isMap())) { const MapType & points = I->second.asMap(); MapType::const_iterator Iend = points.end(); for (MapType::const_iterator I = points.begin(); I != Iend; ++I) { if (!I->second.isList()) { continue; } const ListType & point = I->second.asList(); if (point.size() != 3) { continue; } int x = (int)point[0].asNum(); int y = (int)point[1].asNum(); Pointstore::const_iterator J = basePoints.find(x); if ((J == basePoints.end()) || (J->second.find(y) == J->second.end())) { // Newly added point. m_createdTerrain[x].insert(y); } else { // Modified point PointSet::const_iterator K = m_createdTerrain.find(x); if ((K == m_createdTerrain.end()) || (K->second.find(y) == K->second.end())) { // Already in database m_modifiedTerrain[x].insert(y); } // else do nothing, as its currently waiting to be added. } m_data.setBasePoint(x, y, point[2].asNum()); // FIXME Add support for roughness and falloff, as done // by damien in equator and FIXMEd out by me } } }