// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "common/random.h" #include #include #include int main() { int int1 = randint(-2000000, 2000000); int int2 = randint(-2000000, 2000000); int previ = randint(std::min(int1, int2), std::max(int1, int2)); float float1 = uniform(-2000000.f, 2000000.f); float float2 = uniform(-2000000.f, 2000000.f); float prevf = uniform(std::min(float1, float2), std::max(float1, float2)); for (int i = 0; i < 1000; ++i) { int int1 = randint(-2000000, 2000000); int int2 = randint(-2000000, 2000000); float float1 = uniform(-2000000.f, 2000000.f); float float2 = uniform(-2000000.f, 2000000.f); int num = randint(std::min(int1, int2), std::max(int1, int2)); std::cout << num << ":" << previ << " " << int1 << ":" << int2 << std::endl << std::flush; assert(num != previ); previ = num; float fl = uniform(std::min(float1, float2), std::max(float1, float2)); assert(fl != prevf); prevf = fl; } }