// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "MindProperty.h" #include "rulesets/Character.h" #include "rulesets/MindFactory.h" #include "common/log.h" #include "common/Setup.h" #include #include #include #include using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Setup; using Atlas::Objects::Operation::Look; MindProperty::MindProperty() { } void MindProperty::apply(Entity * ent) { if (m_data.empty()) { return; } Character * chr = dynamic_cast(ent); if (chr == 0) { log(NOTICE, "Mind property applied to non-character"); return; } if (chr->m_mind != 0) { log(NOTICE, "Mind property character already has a mind"); return; } chr->m_mind = MindFactory::instance()->newMind(ent->getId(), ent->getIntId(), ent->getType()); Setup s; Anonymous setup_arg; setup_arg->setName("mind"); s->setTo(ent->getId()); s->setArgs1(setup_arg); ent->sendWorld(s); Look l; l->setTo(ent->getId()); ent->sendWorld(l); }