// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H #define RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H #include "rulesets/python/CyPy_LocatedEntity.h" #include "rulesets/python/CyPy_Task.h" #include "rulesets/BaseMind.h" #include "PythonScriptFactory.h" #include "PythonEntityScript.h" #include "Python_Script_Utils.h" /// \brief PythonScriptFactory constructor /// /// @param package Name of the script package where the script type is /// @param type Name of the script types instanced by this factory Py::Object wrapPython(LocatedEntity* value) { return CyPy_LocatedEntity::wrap(value); } Py::Object wrapPython(BaseMind* value) { return CyPy_LocatedEntity::wrap(value); } Py::Object wrapPython(Task* value) { return CyPy_Task::wrap(value); } template int PythonScriptFactory::setup() { return load(); } template const std::string & PythonScriptFactory::package() const { return m_package; } template Py::Object PythonScriptFactory::createScript(T* entity) const { if (this->m_class == 0) { return Py::Null(); } auto wrapper = wrapPython(entity); if (wrapper.isNull()) { return Py::Null(); } return this->m_class.apply(Py::Tuple(wrapper)); } template int PythonScriptFactory::addScript(T * entity) const { auto script = createScript(entity); if (!script.isNull()) { auto scriptInstance = new PythonEntityScript(script); entity->setScript(scriptInstance); } return (script.isNull()) ? -1 : 0; } template int PythonScriptFactory::refreshClass() { return refresh(); } #endif // RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H