// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "CommClientFactory.h" #include "CommServer.h" #include "CommRemoteClient.h" #include "CommPeer.h" #include "common/id.h" #include "common/log.h" #include "common/system.h" CommClientKit::~CommClientKit() { } template int CommClientFactory::newCommClient(CommServer & svr, int asockfd, const std::string & address) { std::string connection_id; if (newId(connection_id) < 0) { log(ERROR, "Unable to accept connection as no ID available"); closesocket(asockfd); return -1; } CommClient * newcli = new ClientT(svr, asockfd, address, connection_id); newcli->setup(); // Add this new client to the list. svr.addSocket(newcli); svr.addIdle(newcli); return 0; } template class CommClientFactory; template class CommClientFactory;