// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_PYTHON_CLASS_H #define RULESETS_PYTHON_CLASS_H #include #include #include "external/pycxx/CXX/Objects.hxx" /// \brief Factory interface for creating scripts to attach to in game /// entity objects. class PythonClass { protected: /// \brief Name of the script package where the script type is std::string m_package; /// \brief Name of the script type instanced by this factory std::string m_type; /// \brief Base class object this should inherit from //struct _typeobject * m_base; /// \brief Module object which contains the script class Py::Module m_module; /// \brief Class object to be instanced when creating scripts boost::optional m_class; PythonClass(const std::string & package, const std::string & type); int getClass(const Py::Module& module); int load(); int refresh(); public: ~PythonClass(); }; #endif // RULESETS_PYTHON_CLASS_H