mirror of
https://github.com/worldforge/cyphesis
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49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "PendingPossession.h"
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/// \brief Cons
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///
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/// \param id The entity ID to associate a pending possession with
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/// \param key The possess key used to authenticate an account as owner of the entity
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PendingPossession::PendingPossession(const std::string &id, const std::string &key)
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: m_entity_id(id),
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m_possess_key(key),
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m_valid(false)
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{
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}
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/// \brief Validate a teleport based on the entity ID and its associated possess key
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///
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/// \param entity_id The ID of the entity whose ownership is to be claimed
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/// \param possess_key The possess key sent for authentication
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bool PendingPossession::validate(const std::string &entity_id,
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const std::string &possess_key) const
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{
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if(m_entity_id == entity_id && m_possess_key == possess_key) {
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return true;
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} else {
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return false;
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}
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}
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/// \brief Set this possession as validated
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void PendingPossession::setValidated()
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{
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m_valid = true;
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}
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