cyphesis/server/SlaveClientConnection.h
Olek Wojnar 7f9ff2246d Remove CVS $Id tags
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2013-07-15 20:31:59 +02:00

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_SLAVE_CLIENT_CONNECTION_H
#define SERVER_SLAVE_CLIENT_CONNECTION_H
#include "common/Link.h"
class CommSocket;
class ServerRouting;
/// \brief Class representing connections from a client to a cyphesis instance
/// running as an AI slave.
///
/// This behaves much like Connection, but handles the different behavoir
/// required because cyphesis is not the authoritative point for logins.
class SlaveClientConnection : public Link {
public:
/// \brief core server object
ServerRouting & m_server;
SlaveClientConnection(CommSocket &,
ServerRouting &,
const std::string & address,
const std::string & id, long iid);
virtual ~SlaveClientConnection();
virtual void operation(const Operation &, OpVector &);
};
#endif // SERVER_SLAVE_CLIENT_CONNECTION_H